- 添加 MainForm
- 添加 ResolutionAdapterComponent 进行屏幕分辨率适配
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using GeometryTD.CustomEvent;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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{
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public class MainForm : UGuiForm
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{
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private MainFormContext _context;
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public void RefreshUI(MainFormContext context)
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{
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_context = context;
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if (_context == null)
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{
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return;
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}
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}
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public void OnReturnButtonClick()
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{
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GameEntry.Event.Fire(this, ReturnButtonClickedEventArgs.Create());
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}
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public void OnRepoButtonClick()
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{
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GameEntry.Event.Fire(this, RepoButtonClickedEventArgs.Create());
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}
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protected override void OnOpen(object userData)
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{
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base.OnOpen(userData);
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if (userData is MainFormContext context)
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{
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RefreshUI(context);
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return;
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}
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Log.Warning("MainForm requires MainFormContext as userData.");
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}
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protected override void OnClose(bool isShutdown, object userData)
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{
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_context = null;
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base.OnClose(isShutdown, userData);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 838d81ed05914e248972f7ad7df7787d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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