- 添加 MainForm

- 添加 ResolutionAdapterComponent 进行屏幕分辨率适配
This commit is contained in:
SepComet
2026-02-28 18:39:20 +08:00
parent 61a096cbc6
commit dfd37778b6
39 changed files with 1365 additions and 20 deletions
+38 -2
View File
@@ -52,10 +52,46 @@ MonoBehaviour:
m_EditorClassIdentifier:
_onHover:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: GeometryTD.UI.UGuiForm, Assembly-CSharp
m_MethodName: PlayUISound
m_Mode: 3
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 10000
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
_onClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: GeometryTD.UI.UGuiForm, Assembly-CSharp
m_MethodName: PlayUISound
m_Mode: 3
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 10001
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName:
m_MethodName:
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName:
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
_onHoverEnd:
m_PersistentCalls:
m_Calls: []