- 添加 MainForm
- 添加 ResolutionAdapterComponent 进行屏幕分辨率适配
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@@ -52,10 +52,46 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_onHover:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: GeometryTD.UI.UGuiForm, Assembly-CSharp
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m_MethodName: PlayUISound
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m_Mode: 3
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 10000
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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_onClick:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: GeometryTD.UI.UGuiForm, Assembly-CSharp
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m_MethodName: PlayUISound
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m_Mode: 3
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 10001
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName:
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m_MethodName:
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName:
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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_onHoverEnd:
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m_PersistentCalls:
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m_Calls: []
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