- 添加 MainForm
- 添加 ResolutionAdapterComponent 进行屏幕分辨率适配
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@@ -71,3 +71,9 @@
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| [ ] | D-06 | P1 | 事件池按期望值分层(高风险/低风险/功能型) | `docs/EventDesign.md`<br>`Assets/GameMain/DataTables/*.txt` | 三类事件都可稳定出现,且选择差异明显 |
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| [ ] | D-07 | P1 | 主题地图反制机制(每主题至少 2 个可用对策) | `Assets/GameMain/Scripts/Entity/`<br>`Assets/GameMain/Scripts/Scene/`<br>`Assets/GameMain/DataTables/*.txt` | 火山与山地都存在明确反制构筑,UI 有可读提示 |
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| [ ] | D-08 | P0 | 先定义数值预算(经济/敌强/掉落)再调参 | `docs/NumericBudget.md`<br>`Assets/GameMain/DataTables/*.txt` | 关键曲线有目标区间,3 局测试结果可与目标对比复盘 |
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## 小目标
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1. GameHud:游戏内的 UI,展示当前的金币数
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2. CombatHud:战斗场景的 UI,展示关卡相关信息
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- 硬币数:Coin
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- 关卡当前波次与总波次(1/5 -> 12/无限)
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