补全 UI 设计
- `ItemDescForm` 道具详细信息面板,目前还未添加 DescText 内容的赋值 - `RepoForm` 道具入槽逻辑调整,为了适应 `ItemDescForm` 的点击打开逻辑,点击道具自动匹配槽位改成拖动道具到相应槽位 - 添加了一系列图片素材
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@@ -1,6 +1,6 @@
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# Id 策划备注 EntityId Name AttackSpeed AttackSpeedPerLevel PropertyType Constraint PossibleTag
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# int int string float[] float AttackPropertyType string TagType[]
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# 底座编号 实体Id 底座名 各品质攻击速度(秒/次) 每级提升攻击速度 攻击属性 属性约束 可能出现的Tag
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1 301 元素底座 [2,1.5,1,0.8,0.7] -0.2 Fire [Fire,BurnSpread,IgniteBurst,Inferno]
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2 301 控制底座 [4,3.8,3.6,3.4,3.2] -0.1 Ice [Ice,FreezeMask,Shatter,AbsoluteZero]
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3 301 穿透底座 [1,0,8,0,6,0.4,0.2] 0 Physics [Pierce,Crit,Overpenetrate,Execution]
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# Id 策划备注 Name AttackSpeed AttackSpeedPerLevel PropertyType Constraint PossibleTag
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# int string float[] float AttackPropertyType string TagType[]
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# 底座编号 底座名 各品质攻击速度(次/秒) 每级提升攻击速度 攻击属性 属性约束 可能出现的Tag
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1 元素底座 [2,2.1,2.2,2.3,2.5] 0.2 Fire [Fire,BurnSpread,IgniteBurst,Inferno]
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2 控制底座 [4,4.2,4.4,4.6,4.8] 0.1 Ice [Ice,FreezeMask,Shatter,AbsoluteZero]
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3 穿透底座 [1,1,1,1,1] 0 Physics [Pierce,Crit,Overpenetrate,Execution]
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@@ -1,6 +1,6 @@
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# Id 策划备注 EntityId Name RotateSpeed RotateSpeedPerLevel AttackRange AttackRangePerLevel Constraint PossibleTag
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# int int string float[] float float[] float string TagType[]
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# 轴承编号 实体Id 轴承名 各品质旋转速度 每级提升旋转速度 各品质攻击范围 每级提升攻击范围 属性约束 可能出现的Tag
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1 201 元素轴承 [10,12,13,14,15] 15 [2,2,2,2,2] 0.3 [Fire,BurnSpread,IgniteBurst,Inferno]
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2 201 控制轴承 [20,25,30,32,35] 0 [6,6.5,7,8,8] 0.2 [Ice,FreezeMask,Shatter,AbsoluteZero]
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3 201 穿透轴承 [60,70,80,90,100] 20 [4,4.5,5,5.5,6] 0 [Pierce,Crit,Overpenetrate,Execution]
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# Id 策划备注 Name RotateSpeed RotateSpeedPerLevel AttackRange AttackRangePerLevel Constraint PossibleTag
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# int string float[] float float[] float string TagType[]
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# 轴承编号 轴承名 各品质旋转速度 每级提升旋转速度 各品质攻击范围 每级提升攻击范围 属性约束 可能出现的Tag
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1 元素轴承 [10,12,13,14,15] 15 [2,2,2,2,2] 0.3 [Fire,BurnSpread,IgniteBurst,Inferno]
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2 控制轴承 [20,25,30,32,35] 0 [6,6.5,7,8,8] 0.2 [Ice,FreezeMask,Shatter,AbsoluteZero]
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3 穿透轴承 [60,70,80,90,100] 20 [4,4.5,5,5.5,6] 0 [Pierce,Crit,Overpenetrate,Execution]
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@@ -1,6 +1,6 @@
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# Id 策划备注 EntityId Name AttackDamage AttackDamagePerLevel DamageRandomRate Method Constraint PossibleTag
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# int int string int[] int float AttackMethodType Constraint TagType[]
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# 枪口编号 策划备注 实体Id 枪口名 各品质伤害 每级伤害提升 伤害浮动 攻击方式 Constraint 可能出现的Tag
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1 101 元素枪口 [20,30,40,50,80] 10 0.05 NormalBullet [Fire,BurnSpread,IgniteBurst,Inferno]
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2 101 控制枪口 [30,50,70,90,100] 20 0.01 NormalBullet [Ice,FreezeMask,Shatter,AbsoluteZero]
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3 101 穿透枪口 [50,55,60,80,90] 30 0.02 NormalBullet [Pierce,Crit,Overpenetrate,Execution]
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# Id 策划备注 Name AttackDamage AttackDamagePerLevel DamageRandomRate Method Constraint PossibleTag
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# int string int[] int float AttackMethodType Constraint TagType[]
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# 枪口编号 策划备注 枪口名 各品质伤害 每级伤害提升 伤害浮动 攻击方式 Constraint 可能出现的Tag
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1 元素枪口 [20,30,40,50,80] 10 0.05 NormalBullet [Fire,BurnSpread,IgniteBurst,Inferno]
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2 控制枪口 [30,50,70,90,100] 20 0.01 NormalBullet [Ice,FreezeMask,Shatter,AbsoluteZero]
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3 穿透枪口 [50,55,60,80,90] 30 0.02 NormalBullet [Pierce,Crit,Overpenetrate,Execution]
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@@ -10,12 +10,39 @@
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7 Plain White BaseComp 1 10 1 10
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8 Plain White BaseComp 2 10 1 10
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9 Plain White BaseComp 3 10 1 10
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10 Plain Green MuzzleComp 1 5 1 10
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11 Plain Green MuzzleComp 2 5 1 10
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12 Plain Green MuzzleComp 3 5 1 10
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13 Plain Green BearingComp 1 5 1 10
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14 Plain Green BearingComp 2 5 1 10
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15 Plain Green BearingComp 3 5 1 10
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16 Plain Green BaseComp 1 5 1 10
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17 Plain Green BaseComp 2 5 1 10
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18 Plain Green BaseComp 3 5 1 10
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10 Plain Green MuzzleComp 1 5 2 10
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11 Plain Green MuzzleComp 2 5 2 10
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12 Plain Green MuzzleComp 3 5 2 10
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13 Plain Green BearingComp 1 5 2 10
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14 Plain Green BearingComp 2 5 2 10
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15 Plain Green BearingComp 3 5 2 10
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16 Plain Green BaseComp 1 5 2 10
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17 Plain Green BaseComp 2 5 2 10
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18 Plain Green BaseComp 3 5 2 10
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19 Plain Blue MuzzleComp 1 3 3 15
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20 Plain Blue MuzzleComp 2 3 3 15
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21 Plain Blue MuzzleComp 3 3 3 15
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22 Plain Blue BearingComp 1 3 3 15
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23 Plain Blue BearingComp 2 3 3 15
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24 Plain Blue BearingComp 3 3 3 15
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25 Plain Blue BaseComp 1 3 3 15
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26 Plain Blue BaseComp 2 3 3 15
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27 Plain Blue BaseComp 3 3 3 15
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28 Plain Purple MuzzleComp 1 2 4 20
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29 Plain Purple MuzzleComp 2 2 4 20
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30 Plain Purple MuzzleComp 3 2 4 20
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31 Plain Purple BearingComp 1 2 4 20
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32 Plain Purple BearingComp 2 2 4 20
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33 Plain Purple BearingComp 3 2 4 20
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34 Plain Purple BaseComp 1 2 4 20
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35 Plain Purple BaseComp 2 2 4 20
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36 Plain Purple BaseComp 3 2 4 20
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37 Plain Red MuzzleComp 1 1 5 50
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38 Plain Red MuzzleComp 2 1 5 50
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39 Plain Red MuzzleComp 3 1 5 50
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40 Plain Red BearingComp 1 1 5 50
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41 Plain Red BearingComp 2 1 5 50
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42 Plain Red BearingComp 3 1 5 50
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43 Plain Red BaseComp 1 1 5 50
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44 Plain Red BaseComp 2 1 5 50
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45 Plain Red BaseComp 3 1 5 50
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