补全 UI 设计
- `ItemDescForm` 道具详细信息面板,目前还未添加 DescText 内容的赋值 - `RepoForm` 道具入槽逻辑调整,为了适应 `ItemDescForm` 的点击打开逻辑,点击道具自动匹配槽位改成拖动道具到相应槽位 - 添加了一系列图片素材
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@@ -16,12 +16,7 @@ namespace GeometryTD.DataTable
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/// 获取底座组件编号
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/// </summary>
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public override int Id => m_Id;
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/// <summary>
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/// 获取底座组件实体编号
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/// </summary>
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public int EntityId { get; private set; }
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/// <summary>
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/// 获取底座组件名
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/// </summary>
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@@ -64,7 +59,6 @@ namespace GeometryTD.DataTable
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index++;
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m_Id = int.Parse(columnStrings[index++]);
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index++;
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EntityId = int.Parse(columnStrings[index++]);
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Name = columnStrings[index++];
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AttackSpeed = GenerateAttackSpeed(columnStrings[index++]);
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AttackSpeedPerLevel = float.Parse(columnStrings[index++]);
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@@ -17,11 +17,6 @@ namespace GeometryTD.DataTable
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/// </summary>
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public override int Id => m_Id;
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/// <summary>
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/// 获取轴承组件实体编号
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/// </summary>
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public int EntityId { get; private set; }
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/// <summary>
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/// 获取轴承组件名
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/// </summary>
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@@ -69,7 +64,6 @@ namespace GeometryTD.DataTable
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index++;
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m_Id = int.Parse(columnStrings[index++]);
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index++;
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EntityId = int.Parse(columnStrings[index++]);
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Name = columnStrings[index++];
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RotateSpeed = GenerateFloatArray(columnStrings[index++]);
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RotateSpeedPerLevel = float.Parse(columnStrings[index++]);
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@@ -16,12 +16,7 @@ namespace GeometryTD.DataTable
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/// 获取枪口组件编号
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/// </summary>
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public override int Id => m_Id;
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/// <summary>
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/// 获取枪口组件实体编号
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/// </summary>
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public int EntityId { get; private set; }
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/// <summary>
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/// 获取枪口组件名
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/// </summary>
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@@ -69,7 +64,6 @@ namespace GeometryTD.DataTable
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index++;
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m_Id = int.Parse(columnStrings[index++]);
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index++;
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EntityId = int.Parse(columnStrings[index++]);
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Name = columnStrings[index++];
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AttackDamage = GenerateAttackDamage(columnStrings[index++]);
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AttackDamagePerLevel = int.Parse(columnStrings[index++]);
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