补全 UI 设计

- `ItemDescForm` 道具详细信息面板,目前还未添加 DescText 内容的赋值
- `RepoForm` 道具入槽逻辑调整,为了适应 `ItemDescForm` 的点击打开逻辑,点击道具自动匹配槽位改成拖动道具到相应槽位
- 添加了一系列图片素材
This commit is contained in:
SepComet
2026-03-04 12:47:20 +08:00
parent 3e52a4df55
commit e12d2e73b2
147 changed files with 9866 additions and 277 deletions
@@ -16,12 +16,7 @@ namespace GeometryTD.DataTable
/// 获取底座组件编号
/// </summary>
public override int Id => m_Id;
/// <summary>
/// 获取底座组件实体编号
/// </summary>
public int EntityId { get; private set; }
/// <summary>
/// 获取底座组件名
/// </summary>
@@ -64,7 +59,6 @@ namespace GeometryTD.DataTable
index++;
m_Id = int.Parse(columnStrings[index++]);
index++;
EntityId = int.Parse(columnStrings[index++]);
Name = columnStrings[index++];
AttackSpeed = GenerateAttackSpeed(columnStrings[index++]);
AttackSpeedPerLevel = float.Parse(columnStrings[index++]);
@@ -17,11 +17,6 @@ namespace GeometryTD.DataTable
/// </summary>
public override int Id => m_Id;
/// <summary>
/// 获取轴承组件实体编号
/// </summary>
public int EntityId { get; private set; }
/// <summary>
/// 获取轴承组件名
/// </summary>
@@ -69,7 +64,6 @@ namespace GeometryTD.DataTable
index++;
m_Id = int.Parse(columnStrings[index++]);
index++;
EntityId = int.Parse(columnStrings[index++]);
Name = columnStrings[index++];
RotateSpeed = GenerateFloatArray(columnStrings[index++]);
RotateSpeedPerLevel = float.Parse(columnStrings[index++]);
@@ -16,12 +16,7 @@ namespace GeometryTD.DataTable
/// 获取枪口组件编号
/// </summary>
public override int Id => m_Id;
/// <summary>
/// 获取枪口组件实体编号
/// </summary>
public int EntityId { get; private set; }
/// <summary>
/// 获取枪口组件名
/// </summary>
@@ -69,7 +64,6 @@ namespace GeometryTD.DataTable
index++;
m_Id = int.Parse(columnStrings[index++]);
index++;
EntityId = int.Parse(columnStrings[index++]);
Name = columnStrings[index++];
AttackDamage = GenerateAttackDamage(columnStrings[index++]);
AttackDamagePerLevel = int.Parse(columnStrings[index++]);