补全 UI 设计
- `ItemDescForm` 道具详细信息面板,目前还未添加 DescText 内容的赋值 - `RepoForm` 道具入槽逻辑调整,为了适应 `ItemDescForm` 的点击打开逻辑,点击道具自动匹配槽位改成拖动道具到相应槽位 - 添加了一系列图片素材
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@@ -71,5 +71,11 @@ namespace GeometryTD.CustomUtility
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{
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return Utility.Text.Format("Assets/GameMain/Entities/LevelMap/Level{0}.prefab", assetName);
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}
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public static string GetTextureAsset(string assetName)
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{
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// Assets/GameMain/Textures/Capsule.png
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return Utility.Text.Format("Assets/GameMain/Textures/{0}.png", assetName);
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}
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}
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}
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