using System.Collections.Generic; using GeometryTD.CustomUtility; using GeometryTD.Definition; using UnityEngine; namespace GeometryTD.UI { public partial class CombatFinishFormController { private CombatFinishFormContext BuildContext(CombatFinishFormRawData rawData) { _itemDescSeedMap.Clear(); if (rawData == null) { return null; } return new CombatFinishFormContext { EnemyKilledText = rawData.DefeatedEnemyCount.ToString(), GoldGainedText = rawData.GainedGold.ToString(), RewardItems = BuildRewardItems(rawData.RewardInventory), CanReturn = rawData.CanReturn }; } private RepoItemContext[] BuildRewardItems(BackpackInventoryData inventory) { if (inventory == null) { return System.Array.Empty(); } Dictionary muzzleMap = BuildComponentMap(inventory.MuzzleComponents); Dictionary bearingMap = BuildComponentMap(inventory.BearingComponents); Dictionary baseMap = BuildComponentMap(inventory.BaseComponents); List itemContexts = new List(); if (inventory.Towers != null) { foreach (TowerItemData tower in inventory.Towers) { if (tower == null) { continue; } itemContexts.Add(new RepoItemContext { InstanceId = tower.InstanceId, CanDrag = false, EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap), ClickActionType = RepoItemClickActionType.OpenDetail, ComponentSlotType = TowerCompSlotType.None, IconAreaContext = BuildTowerIconContext(tower, muzzleMap, bearingMap, baseMap) }); AddItemDescSeed( tower.InstanceId, tower.Name, "Tower", ItemDescUtility.BuildTowerDesc(tower, muzzleMap, bearingMap, baseMap) ?? string.Empty, tower.Stats?.Tags, tower.Stats?.TagRuntimes); } } if (inventory.MuzzleComponents != null) { foreach (MuzzleCompItemData item in inventory.MuzzleComponents) { if (item == null) { continue; } itemContexts.Add(new RepoItemContext { InstanceId = item.InstanceId, CanDrag = false, EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item), ClickActionType = RepoItemClickActionType.OpenDetail, ComponentSlotType = TowerCompSlotType.Muzzle, IconAreaContext = BuildIconAreaContext(item) }); AddItemDescSeed( item.InstanceId, item.Name, BuildComponentTypeText(item.SlotType), ItemDescUtility.BuildMuzzleDesc(item) ?? string.Empty, item.Tags, null); } } if (inventory.BearingComponents != null) { foreach (BearingCompItemData item in inventory.BearingComponents) { if (item == null) { continue; } itemContexts.Add(new RepoItemContext { InstanceId = item.InstanceId, CanDrag = false, EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item), ClickActionType = RepoItemClickActionType.OpenDetail, ComponentSlotType = TowerCompSlotType.Bearing, IconAreaContext = BuildIconAreaContext(item) }); AddItemDescSeed( item.InstanceId, item.Name, BuildComponentTypeText(item.SlotType), ItemDescUtility.BuildBearingDesc(item) ?? string.Empty, item.Tags, null); } } if (inventory.BaseComponents != null) { foreach (BaseCompItemData item in inventory.BaseComponents) { if (item == null) { continue; } itemContexts.Add(new RepoItemContext { InstanceId = item.InstanceId, CanDrag = false, EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item), ClickActionType = RepoItemClickActionType.OpenDetail, ComponentSlotType = TowerCompSlotType.Base, IconAreaContext = BuildIconAreaContext(item) }); AddItemDescSeed( item.InstanceId, item.Name, BuildComponentTypeText(item.SlotType), ItemDescUtility.BuildBaseDesc(item) ?? string.Empty, item.Tags, null); } } return itemContexts.ToArray(); } private static TowerIconAreaContext BuildTowerIconContext( TowerItemData tower, IReadOnlyDictionary muzzleMap, IReadOnlyDictionary bearingMap, IReadOnlyDictionary baseMap) { if (tower == null) { return null; } return new TowerIconAreaContext { Rarity = tower.Rarity, MuzzleColor = ResolveComponentColor(tower.MuzzleComponentInstanceId, muzzleMap), BearingColor = ResolveComponentColor(tower.BearingComponentInstanceId, bearingMap), BaseColor = ResolveComponentColor(tower.BaseComponentInstanceId, baseMap) }; } private static Color ResolveComponentColor(long instanceId, IReadOnlyDictionary componentMap) where TComp : TowerCompItemData { if (instanceId > 0 && componentMap != null && componentMap.TryGetValue(instanceId, out TComp comp) && comp != null) { return IconColorGenerator.GenerateForComponent(comp); } return Color.white; } private void AddItemDescSeed( long itemId, string title, string typeText, string description, TagType[] tags, TagRuntimeData[] tagRuntimes) { if (itemId <= 0) { return; } _itemDescSeedMap[itemId] = new ItemDescSeed { Title = string.IsNullOrWhiteSpace(title) ? $"Item {itemId}" : title, TypeText = typeText ?? string.Empty, Description = description ?? string.Empty, Tags = tags, TagRuntimes = tagRuntimes }; } private static string BuildComponentTypeText(TowerCompSlotType slotType) { return slotType switch { TowerCompSlotType.Muzzle => "Muzzle Component", TowerCompSlotType.Bearing => "Bearing Component", TowerCompSlotType.Base => "Base Component", TowerCompSlotType.Accessory => "Accessory", _ => "Component" }; } private static Dictionary BuildComponentMap(IReadOnlyList items) where TComp : TowerCompItemData { Dictionary map = new Dictionary(); if (items == null) { return map; } foreach (TComp item in items) { if (item == null || item.InstanceId <= 0) { continue; } map[item.InstanceId] = item; } return map; } private static IconAreaContext BuildIconAreaContext(TowerCompItemData item) { if (item == null) { return new IconAreaContext { ComponentSlotType = TowerCompSlotType.None, Rarity = RarityType.None, Color = Color.white, Icon = null }; } return new IconAreaContext { ComponentSlotType = item.SlotType, Rarity = item.Rarity, Color = IconColorGenerator.GenerateForComponent(item), Icon = null }; } } }