# Id 列1 LevelThemeType ItemType ItemId Weights MinPhase MaxPhase # int LevelThemeType ItemType int int[] int[] int[] # 道具池号 策划备注 关卡所属主题类型 道具类型 道具Id 权重 出现的最低波次 出现的最高波次 1 平原战斗池 Plain MuzzleComp 1 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50] 2 Plain MuzzleComp 2 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50] 3 Plain MuzzleComp 3 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50] 4 Plain MuzzleComp 4 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 5 Plain MuzzleComp 5 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 6 Plain MuzzleComp 6 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 7 Plain MuzzleComp 7 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 8 Plain BearingComp 1 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50] 9 Plain BearingComp 2 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50] 10 Plain BearingComp 3 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50] 11 Plain BearingComp 4 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 12 Plain BearingComp 5 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 13 Plain BearingComp 6 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 14 Plain BearingComp 7 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 15 Plain BaseComp 1 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50] 16 Plain BaseComp 2 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50] 17 Plain BaseComp 3 [20,10,6,4,2] [1,2,3,4,5] [10,10,15,20,50] 18 Plain BaseComp 4 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 19 Plain BaseComp 5 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 20 Plain BaseComp 6 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50] 21 Plain BaseComp 7 [15,8,5,3,1] [1,2,3,4,5] [10,10,15,20,50]