using GameFramework; namespace GeometryTD.UI { public class DialogFormContext : UIContext { public int Mode; public string Title; public string Message; public bool PauseGame; public string ConfirmText; public GameFrameworkAction OnClickConfirm; public string CancelText; public GameFrameworkAction OnClickCancel; public string OtherText; public GameFrameworkAction OnClickOther; public object UserData; } }