# progression.md — Review Log ## Review — 2026-04-30 — Verdict: APPROVED (second review — all blocking items addressed in-session) **Scope signal**: XL **Specialists**: lean review **Blocking items**: 0 (all 6 addressed in-session: runStats/LifetimeStats/UnlockResult schemas added; Fantasy gold-cap contradiction resolved; dependency statuses updated; Green pool always-available explicitly documented; getter ACs added) **Recommended revisions**: 7 (all addressed in-session) **Summary**: Second review verified all 6 blocking items from first review were addressed in-session. Schemas added (RunStats with 9 fields, LifetimeStats with 10 fields, UnlockResult and UnlockedEventArgs); Fantasy "nothing earned is ever lost" contradiction resolved with gold cap note; dependency statuses corrected to Approved/Designed; Green pool always-available documented in SR5 and tuning table; 6 getter ACs added. All 7 recommended items also addressed. Cross-GDD MaxPlayerGold ownership noted as owned by shop.md. **Prior verdict resolved**: Yes — all 6 blocking items addressed. ## Review — 2026-04-30 — Verdict: NEEDS REVISION (first review) **Scope signal**: XL **Specialists**: lean review (no delegation — significant structural issues found) **Blocking items**: 6 | **Recommended**: 7 **Summary**: First review found 6 blocking items: (1) `runStats` schema not defined — `RecordRunEnd()` primary interface has no field definition; (2) `LifetimeStats` schema not defined — SR1/SR7 reference fields not formally specified; (3) MaxPlayerGold directly contradicts Fantasy ("nothing earned is ever lost" vs 9999 cap that discards excess) — cross-GDD issue also flagged in cross-review 2026-04-29; (4) Dependency table stale — Node System "In Review" (now Approved), Shop "In Design" (now Designed); (5) Green component pool foundation not explicit — `poolUnlocked(Green, ...)` always returns true on Normal but this was implicit, not documented; (6) Getter methods (`GetUnlockedDifficulties`, `GetUnlockedThemes`, `GetLifetimeStats`, etc.) have zero AC coverage despite being the system's public interface. Recommended: `ProgressionData` struct, `UnlockResult`/`UnlockedEventArgs` schemas, StarterPack example naming, `nodesCompleted` range clarification, default loadout selection behavior, `MaxPlayerGold` ownership reference to shop.md. **Prior verdict resolved**: N/A (first review)