using System;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
{
///
/// 关卡阶段表
///
public class DRLevelPhase : DataRowBase
{
private int m_Id = 0;
///
/// 获取关卡阶段编号
///
public override int Id => m_Id;
///
/// 获取阶段持续时间(秒)
///
public int DurationSeconds { get; private set; }
///
/// 获取阶段结束条件类型
///
public PhaseEndType EndType { get; private set; }
///
/// 获取阶段结束参数
///
public string EndParam { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
for (int i = 0; i < columnStrings.Length; i++)
{
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
}
int index = 0;
index++;
m_Id = int.Parse(columnStrings[index++]);
index++;
DurationSeconds = int.Parse(columnStrings[index++]);
EndType = ParsePhaseEndType(columnStrings[index++]);
EndParam = columnStrings[index++];
return true;
}
private PhaseEndType ParsePhaseEndType(string raw)
{
if (string.IsNullOrWhiteSpace(raw))
{
return PhaseEndType.None;
}
return EnumUtility.Get(raw);
}
}
}