using GeometryTD.Definition; namespace GeometryTD.CustomComponent { internal readonly struct EnemyDropResolveResult { public static EnemyDropResolveResult Empty => new(0, 0, null); public EnemyDropResolveResult(int coin, int gold, TowerCompItemData lootItem) { Coin = coin; Gold = gold; LootItem = lootItem; } public int Coin { get; } public int Gold { get; } public TowerCompItemData LootItem { get; } } }