BuildSettlementContext_On_Loss_Keeps_DropGold_Without_SettlementBonus_Or_RewardSelection (0.004s) --- System.NullReferenceException : Object reference not set to an instance of an object --- at GeometryTD.CustomComponent.CombatRunResourceStore.FireCoinChangedEvent (System.Int32 deltaCoin) [0x00011] in D:\Learn\GameLearn\UnityProjects\GeometryTD\Assets\GameMain\Scripts\CustomComponent\CombatNode\CombatScheduler\CombatRunResourceStore.cs:259 at GeometryTD.CustomComponent.CombatRunResourceStore.AddEnemyDefeatedReward (System.Int32 gainedCoin, System.Int32 gainedGold) [0x00057] in D:\Learn\GameLearn\UnityProjects\GeometryTD\Assets\GameMain\Scripts\CustomComponent\CombatNode\CombatScheduler\CombatRunResourceStore.cs:187 at GeometryTD.Tests.EditMode.CombatSettlementServiceTests.BuildSettlementContext_On_Loss_Keeps_DropGold_Without_SettlementBonus_Or_RewardSelection () [0x00036] in D:\Learn\GameLearn\UnityProjects\GeometryTD\Assets\Tests\EditMode\CombatSettlementServiceTests.cs:166 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <1071a2cb0cb3433aae80a793c277a048>:0 CommitSettlementInventory_Merges_Selected_Reward_Component_Into_PlayerInventory (0.003s) --- Expected: True But was: False --- at GeometryTD.Tests.EditMode.CombatSettlementServiceTests.CommitSettlementInventory_Merges_Selected_Reward_Component_Into_PlayerInventory () [0x000a3] in D:\Learn\GameLearn\UnityProjects\GeometryTD\Assets\Tests\EditMode\CombatSettlementServiceTests.cs:257