using GeometryTD.Definition; using UnityEngine; namespace GeometryTD.UI { public class RewardSelectItemRawData { public long RewardId; public TowerCompSlotType SlotType; public string Title; public string TypeText; public string Description; public RarityType Rarity; public TagType[] Tags; public Sprite Icon; public bool IsSelectable = true; public TowerCompItemData SourceItem; public object UserData; } }