using GameFramework; using GameFramework.Event; namespace GeometryTD.CustomEvent { public class NodeCompleteEventArgs : GameEventArgs { public static int EventId = typeof(NodeCompleteEventArgs).GetHashCode(); public override int Id => EventId; public NodeCompleteEventArgs() { } public static NodeCompleteEventArgs Create() { var args = ReferencePool.Acquire(); return args; } public override void Clear() { } } }