# Systems Index > **Last Updated**: 2026-04-30 ## Index | Priority | System | Layer | Category | Status | Design Doc | |---------|--------|-------|----------|--------|------------| | 1 | Node System (节点系统) | Game Flow | Level/World | Approved | `design/gdd/node-system.md` | | 2 | Combat System (战斗系统) | Gameplay | Combat | Approved | `docs/CombatNodeArchitecture.md` | | 3 | Tower Assembly (塔组装系统) | Gameplay | Economy | Approved | `design/gdd/tower-assembly.md` | | 4 | Shop System (商店系统) | Gameplay | Economy | Approved | `design/gdd/shop.md` | | 5 | Event System (事件系统) | Gameplay | Narrative | Approved | `design/gdd/event-system.md` | | 6 | Progression (成长系统) | Meta | Progression | Approved | `design/gdd/progression.md` | | 7 | Tag System (标签系统) | Gameplay | Combat | Approved | `design/gdd/tag-system.md` | ## Progress Tracker - **Total Systems**: 7 - **Designed**: 0 - **Approved**: 7 (Combat, Tower Assembly, Node System, Progression, Shop, Event, Tag) ## Layer Definitions | Layer | Description | |-------|-------------| | Meta | Outer loop (progression, unlocks) | | Game Flow | Navigation, state machine, save/load | | Gameplay | Core game mechanics | | Foundation | Engine integration, services | ## Category Definitions - **Combat**: Damage, health, enemy AI, tower behavior - **Economy**: Currency, shop, crafting, loot - **Level/World**: Maps, nodes, terrain, world state - **Progression**: XP, levels, unlocks, meta progression - **Narrative**: Events, dialogue, story beats