namespace GeometryTD.CustomComponent { internal readonly struct EnemyDropResolveResult { public static EnemyDropResolveResult Empty => new(0, 0, false); public EnemyDropResolveResult(int coin, int gold, bool shouldRollOutGameItem) { Coin = coin; Gold = gold; ShouldRollOutGameItem = shouldRollOutGameItem; } public int Coin { get; } public int Gold { get; } public bool ShouldRollOutGameItem { get; } } }