using GameFramework; using GameFramework.Event; namespace GeometryTD.CustomEvent { public sealed class ShopInventoryRequestedEventArgs : GameEventArgs { public static int EventId => typeof(ShopInventoryRequestedEventArgs).GetHashCode(); public override int Id => EventId; public static ShopInventoryRequestedEventArgs Create() { return ReferencePool.Acquire(); } public override void Clear() { } } }