using System;
using GeometryTD.Definition;
using GeometryTD.CustomUtility;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
{
///
/// 枪口组件表
///
public class DRMuzzleComp : DataRowBase
{
private int m_Id = 0;
///
/// 获取枪口组件编号
///
public override int Id => m_Id;
///
/// 获取枪口组件实体编号
///
public int EntityId { get; private set; }
///
/// 获取枪口组件名
///
public string Name { get; private set; }
///
/// 获取枪口组件攻击伤害数组
///
public int[] AttackDamage { get; private set; }
///
/// 获取攻击伤害浮动
///
public float DamageRandomRate { get; private set; }
///
/// 获取枪口攻击方式
///
public AttackMethodType AttackMethodType { get; private set; }
///
/// 获取属性约束
///
public string Constraint { get; private set; }
///
/// 获取可能出现的 Tag
///
public TagType[] PossibleTag { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
for (int i = 0; i < columnStrings.Length; i++)
{
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
}
int index = 0;
index++;
m_Id = int.Parse(columnStrings[index++]);
index++;
EntityId = int.Parse(columnStrings[index++]);
Name = columnStrings[index++];
AttackDamage = GenerateAttackDamage(columnStrings[index++]);
DamageRandomRate = float.Parse(columnStrings[index++]);
AttackMethodType = EnumUtility.Get(columnStrings[index++]);
Constraint = columnStrings[index++];
PossibleTag = GeneratePossibleTag(columnStrings[index++]);
return true;
}
private int[] GenerateAttackDamage(string raw)
{
if (!raw.StartsWith('[') || !raw.EndsWith(']'))
{
throw new ArgumentException("Input must be enclosed in square brackets.");
}
if (raw.Length == 2) return new int[] { };
string[] raws = raw.Substring(1, raw.Length - 2).Split(",");
int length = raws.Length;
var damages = new int[length];
for (int i = 0; i < length; i++)
{
damages[i] = int.Parse(raws[i]);
}
return damages;
}
private TagType[] GeneratePossibleTag(string raw)
{
if (!raw.StartsWith('[') || !raw.EndsWith(']'))
{
throw new ArgumentException("Input must be enclosed in square brackets.");
}
if (raw.Length == 2) return new TagType[] { };
string[] tagTypes = raw.Substring(1, raw.Length - 2).Split(",");
int length = tagTypes.Length;
var tags = new TagType[length];
for (int i = 0; i < length; i++)
{
tags[i] = EnumUtility.Get(tagTypes[i]);
}
return tags;
}
}
}