using GameFramework; using GameFramework.Event; namespace GeometryTD.CustomEvent { public class NodeEnterEventArgs : GameEventArgs { public static int EventId = typeof(NodeEnterEventArgs).GetHashCode(); public override int Id => EventId; public NodeEnterEventArgs() { } public static NodeEnterEventArgs Create() { var args = ReferencePool.Acquire(); return args; } public override void Clear() { } } }