# Id 策划备注 Name AttackDamage AttackDamagePerLevel DamageRandomRate Method Constraint PossibleTag # int string int[] int float AttackMethodType Constraint TagType[] # 枪口编号 策划备注 枪口名 各品质伤害 每级伤害提升 伤害浮动 攻击方式 Constraint 可能出现的Tag 1 元素枪口 [20,30,40,50,80] 10 0.05 NormalBullet [Fire,BurnSpread,IgniteBurst,Inferno] 2 控制枪口 [30,50,70,90,100] 20 0.01 NormalBullet [Ice,FreezeMask,Shatter,AbsoluteZero] 3 穿透枪口 [50,55,60,80,90] 30 0.02 NormalBullet [Pierce,Crit,Overpenetrate,Execution] 4 12枪口 [50,55,60,80,90] 30 0.02 NormalBullet [Fire,BurnSpread,IgniteBurst,Inferno,Ice,FreezeMask,Shatter,AbsoluteZero] 5 23枪口 [50,55,60,80,90] 30 0.02 NormalBullet [Ice,FreezeMask,Shatter,AbsoluteZero,Pierce,Crit,Overpenetrate,Execution] 6 13枪口 [50,55,60,80,90] 30 0.02 NormalBullet [Fire,BurnSpread,IgniteBurst,Inferno,Pierce,Crit,Overpenetrate,Execution] 7 123枪口 [50,55,60,80,90] 30 0.02 NormalBullet [Fire,BurnSpread,IgniteBurst,Inferno,Ice,FreezeMask,Shatter,AbsoluteZero,Pierce,Crit,Overpenetrate,Execution]