geometry-tower-defense/Assets/GameFramework/Scripts/Editor/ResourceAnalyzer/ResourceAnalyzerController....

44 lines
1.2 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.InteropServices;
namespace UnityGameFramework.Editor.ResourceTools
{
public sealed partial class ResourceAnalyzerController
{
[StructLayout(LayoutKind.Auto)]
private struct Stamp
{
private readonly string m_HostAssetName;
private readonly string m_DependencyAssetName;
public Stamp(string hostAssetName, string dependencyAssetName)
{
m_HostAssetName = hostAssetName;
m_DependencyAssetName = dependencyAssetName;
}
public string HostAssetName
{
get
{
return m_HostAssetName;
}
}
public string DependencyAssetName
{
get
{
return m_DependencyAssetName;
}
}
}
}
}