geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/DataTable/DefaultDataTableHelper.cs

172 lines
6.7 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.DataTable;
using System;
using System.IO;
using System.Text;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 默认数据表辅助器。
/// </summary>
public class DefaultDataTableHelper : DataTableHelperBase
{
private static readonly string BytesAssetExtension = ".bytes";
private ResourceComponent m_ResourceComponent = null;
/// <summary>
/// 读取数据表。
/// </summary>
/// <param name="dataTable">数据表。</param>
/// <param name="dataTableAssetName">数据表资源名称。</param>
/// <param name="dataTableAsset">数据表资源。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>是否读取数据表成功。</returns>
public override bool ReadData(DataTableBase dataTable, string dataTableAssetName, object dataTableAsset, object userData)
{
TextAsset dataTableTextAsset = dataTableAsset as TextAsset;
if (dataTableTextAsset != null)
{
if (dataTableAssetName.EndsWith(BytesAssetExtension, StringComparison.Ordinal))
{
return dataTable.ParseData(dataTableTextAsset.bytes, userData);
}
else
{
return dataTable.ParseData(dataTableTextAsset.text, userData);
}
}
Log.Warning("Data table asset '{0}' is invalid.", dataTableAssetName);
return false;
}
/// <summary>
/// 读取数据表。
/// </summary>
/// <param name="dataTable">数据表。</param>
/// <param name="dataTableAssetName">数据表资源名称。</param>
/// <param name="dataTableBytes">数据表二进制流。</param>
/// <param name="startIndex">数据表二进制流的起始位置。</param>
/// <param name="length">数据表二进制流的长度。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>是否读取数据表成功。</returns>
public override bool ReadData(DataTableBase dataTable, string dataTableAssetName, byte[] dataTableBytes, int startIndex, int length, object userData)
{
if (dataTableAssetName.EndsWith(BytesAssetExtension, StringComparison.Ordinal))
{
return dataTable.ParseData(dataTableBytes, startIndex, length, userData);
}
else
{
return dataTable.ParseData(Utility.Converter.GetString(dataTableBytes, startIndex, length), userData);
}
}
/// <summary>
/// 解析数据表。
/// </summary>
/// <param name="dataTable">数据表。</param>
/// <param name="dataTableString">要解析的数据表字符串。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>是否解析数据表成功。</returns>
public override bool ParseData(DataTableBase dataTable, string dataTableString, object userData)
{
try
{
int position = 0;
string dataRowString = null;
while ((dataRowString = dataTableString.ReadLine(ref position)) != null)
{
if (dataRowString[0] == '#')
{
continue;
}
if (!dataTable.AddDataRow(dataRowString, userData))
{
Log.Warning("Can not parse data row string '{0}'.", dataRowString);
return false;
}
}
return true;
}
catch (Exception exception)
{
Log.Warning("Can not parse data table string with exception '{0}'.", exception);
return false;
}
}
/// <summary>
/// 解析数据表。
/// </summary>
/// <param name="dataTable">数据表。</param>
/// <param name="dataTableBytes">要解析的数据表二进制流。</param>
/// <param name="startIndex">数据表二进制流的起始位置。</param>
/// <param name="length">数据表二进制流的长度。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>是否解析数据表成功。</returns>
public override bool ParseData(DataTableBase dataTable, byte[] dataTableBytes, int startIndex, int length, object userData)
{
try
{
using (MemoryStream memoryStream = new MemoryStream(dataTableBytes, startIndex, length, false))
{
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
{
while (binaryReader.BaseStream.Position < binaryReader.BaseStream.Length)
{
int dataRowBytesLength = binaryReader.Read7BitEncodedInt32();
if (!dataTable.AddDataRow(dataTableBytes, (int)binaryReader.BaseStream.Position, dataRowBytesLength, userData))
{
Log.Warning("Can not parse data row bytes.");
return false;
}
binaryReader.BaseStream.Position += dataRowBytesLength;
}
}
}
return true;
}
catch (Exception exception)
{
Log.Warning("Can not parse dictionary bytes with exception '{0}'.", exception);
return false;
}
}
/// <summary>
/// 释放数据表资源。
/// </summary>
/// <param name="dataTable">数据表。</param>
/// <param name="dataTableAsset">要释放的数据表资源。</param>
public override void ReleaseDataAsset(DataTableBase dataTable, object dataTableAsset)
{
m_ResourceComponent.UnloadAsset(dataTableAsset);
}
private void Start()
{
m_ResourceComponent = GameEntry.GetComponent<ResourceComponent>();
if (m_ResourceComponent == null)
{
Log.Fatal("Resource component is invalid.");
return;
}
}
}
}