geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Resource/ResourceApplyFailureEventAr...

96 lines
2.7 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 资源应用失败事件。
/// </summary>
public sealed class ResourceApplyFailureEventArgs : GameEventArgs
{
/// <summary>
/// 资源应用失败事件编号。
/// </summary>
public static readonly int EventId = typeof(ResourceApplyFailureEventArgs).GetHashCode();
/// <summary>
/// 初始化资源应用失败事件的新实例。
/// </summary>
public ResourceApplyFailureEventArgs()
{
Name = null;
ResourcePackPath = null;
ErrorMessage = null;
}
/// <summary>
/// 获取资源应用失败事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取资源名称。
/// </summary>
public string Name
{
get;
private set;
}
/// <summary>
/// 获取资源包路径。
/// </summary>
public string ResourcePackPath
{
get;
private set;
}
/// <summary>
/// 获取错误信息。
/// </summary>
public string ErrorMessage
{
get;
private set;
}
/// <summary>
/// 创建资源应用失败事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的资源应用失败事件。</returns>
public static ResourceApplyFailureEventArgs Create(GameFramework.Resource.ResourceApplyFailureEventArgs e)
{
ResourceApplyFailureEventArgs resourceApplyFailureEventArgs = ReferencePool.Acquire<ResourceApplyFailureEventArgs>();
resourceApplyFailureEventArgs.Name = e.Name;
resourceApplyFailureEventArgs.ResourcePackPath = e.ResourcePackPath;
resourceApplyFailureEventArgs.ErrorMessage = e.ErrorMessage;
return resourceApplyFailureEventArgs;
}
/// <summary>
/// 清理资源应用失败事件。
/// </summary>
public override void Clear()
{
Name = null;
ResourcePackPath = null;
ErrorMessage = null;
}
}
}