geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Resource/ResourceVerifyStartEventArg...

84 lines
2.3 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 资源校验开始事件。
/// </summary>
public sealed class ResourceVerifyStartEventArgs : GameEventArgs
{
/// <summary>
/// 资源校验开始事件编号。
/// </summary>
public static readonly int EventId = typeof(ResourceVerifyStartEventArgs).GetHashCode();
/// <summary>
/// 初始化资源校验开始事件的新实例。
/// </summary>
public ResourceVerifyStartEventArgs()
{
Count = 0;
TotalLength = 0L;
}
/// <summary>
/// 获取资源校验开始事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取要校验资源的数量。
/// </summary>
public int Count
{
get;
private set;
}
/// <summary>
/// 获取要校验资源的总大小。
/// </summary>
public long TotalLength
{
get;
private set;
}
/// <summary>
/// 创建资源校验开始事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的资源校验开始事件。</returns>
public static ResourceVerifyStartEventArgs Create(GameFramework.Resource.ResourceVerifyStartEventArgs e)
{
ResourceVerifyStartEventArgs resourceVerifyStartEventArgs = ReferencePool.Acquire<ResourceVerifyStartEventArgs>();
resourceVerifyStartEventArgs.Count = e.Count;
resourceVerifyStartEventArgs.TotalLength = e.TotalLength;
return resourceVerifyStartEventArgs;
}
/// <summary>
/// 清理资源校验开始事件。
/// </summary>
public override void Clear()
{
Count = 0;
TotalLength = 0L;
}
}
}