170 lines
4.9 KiB
C#
170 lines
4.9 KiB
C#
//------------------------------------------------------------
|
|
// Game Framework
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|
// Homepage: https://gameframework.cn/
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|
//------------------------------------------------------------
|
|
|
|
using GameFramework;
|
|
using GameFramework.Event;
|
|
using GameFramework.Sound;
|
|
|
|
namespace UnityGameFramework.Runtime
|
|
{
|
|
/// <summary>
|
|
/// 播放声音时加载依赖资源事件。
|
|
/// </summary>
|
|
public sealed class PlaySoundDependencyAssetEventArgs : GameEventArgs
|
|
{
|
|
/// <summary>
|
|
/// 播放声音时加载依赖资源事件编号。
|
|
/// </summary>
|
|
public static readonly int EventId = typeof(PlaySoundDependencyAssetEventArgs).GetHashCode();
|
|
|
|
/// <summary>
|
|
/// 初始化播放声音时加载依赖资源事件的新实例。
|
|
/// </summary>
|
|
public PlaySoundDependencyAssetEventArgs()
|
|
{
|
|
SerialId = 0;
|
|
SoundAssetName = null;
|
|
SoundGroupName = null;
|
|
PlaySoundParams = null;
|
|
DependencyAssetName = null;
|
|
LoadedCount = 0;
|
|
TotalCount = 0;
|
|
BindingEntity = null;
|
|
UserData = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取播放声音时加载依赖资源事件编号。
|
|
/// </summary>
|
|
public override int Id
|
|
{
|
|
get
|
|
{
|
|
return EventId;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取声音的序列编号。
|
|
/// </summary>
|
|
public int SerialId
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取声音资源名称。
|
|
/// </summary>
|
|
public string SoundAssetName
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取声音组名称。
|
|
/// </summary>
|
|
public string SoundGroupName
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取播放声音参数。
|
|
/// </summary>
|
|
public PlaySoundParams PlaySoundParams
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取被加载的依赖资源名称。
|
|
/// </summary>
|
|
public string DependencyAssetName
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取当前已加载依赖资源数量。
|
|
/// </summary>
|
|
public int LoadedCount
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取总共加载依赖资源数量。
|
|
/// </summary>
|
|
public int TotalCount
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取声音绑定的实体。
|
|
/// </summary>
|
|
public Entity BindingEntity
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取用户自定义数据。
|
|
/// </summary>
|
|
public object UserData
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建播放声音时加载依赖资源事件。
|
|
/// </summary>
|
|
/// <param name="e">内部事件。</param>
|
|
/// <returns>创建的播放声音时加载依赖资源事件。</returns>
|
|
public static PlaySoundDependencyAssetEventArgs Create(GameFramework.Sound.PlaySoundDependencyAssetEventArgs e)
|
|
{
|
|
PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData;
|
|
PlaySoundDependencyAssetEventArgs playSoundDependencyAssetEventArgs = ReferencePool.Acquire<PlaySoundDependencyAssetEventArgs>();
|
|
playSoundDependencyAssetEventArgs.SerialId = e.SerialId;
|
|
playSoundDependencyAssetEventArgs.SoundAssetName = e.SoundAssetName;
|
|
playSoundDependencyAssetEventArgs.SoundGroupName = e.SoundGroupName;
|
|
playSoundDependencyAssetEventArgs.PlaySoundParams = e.PlaySoundParams;
|
|
playSoundDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
|
|
playSoundDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
|
|
playSoundDependencyAssetEventArgs.TotalCount = e.TotalCount;
|
|
playSoundDependencyAssetEventArgs.BindingEntity = playSoundInfo.BindingEntity;
|
|
playSoundDependencyAssetEventArgs.UserData = playSoundInfo.UserData;
|
|
return playSoundDependencyAssetEventArgs;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 清理播放声音时加载依赖资源事件。
|
|
/// </summary>
|
|
public override void Clear()
|
|
{
|
|
SerialId = 0;
|
|
SoundAssetName = null;
|
|
SoundGroupName = null;
|
|
PlaySoundParams = null;
|
|
DependencyAssetName = null;
|
|
LoadedCount = 0;
|
|
TotalCount = 0;
|
|
BindingEntity = null;
|
|
UserData = null;
|
|
}
|
|
}
|
|
}
|