156 lines
4.5 KiB
C#
156 lines
4.5 KiB
C#
//------------------------------------------------------------
|
|
// Game Framework
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|
// Homepage: https://gameframework.cn/
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|
//------------------------------------------------------------
|
|
|
|
using GameFramework;
|
|
using GameFramework.Event;
|
|
|
|
namespace UnityGameFramework.Runtime
|
|
{
|
|
/// <summary>
|
|
/// 打开界面时加载依赖资源事件。
|
|
/// </summary>
|
|
public sealed class OpenUIFormDependencyAssetEventArgs : GameEventArgs
|
|
{
|
|
/// <summary>
|
|
/// 打开界面时加载依赖资源事件编号。
|
|
/// </summary>
|
|
public static readonly int EventId = typeof(OpenUIFormDependencyAssetEventArgs).GetHashCode();
|
|
|
|
/// <summary>
|
|
/// 初始化打开界面时加载依赖资源事件的新实例。
|
|
/// </summary>
|
|
public OpenUIFormDependencyAssetEventArgs()
|
|
{
|
|
SerialId = 0;
|
|
UIFormAssetName = null;
|
|
UIGroupName = null;
|
|
PauseCoveredUIForm = false;
|
|
DependencyAssetName = null;
|
|
LoadedCount = 0;
|
|
TotalCount = 0;
|
|
UserData = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取打开界面时加载依赖资源事件编号。
|
|
/// </summary>
|
|
public override int Id
|
|
{
|
|
get
|
|
{
|
|
return EventId;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取界面序列编号。
|
|
/// </summary>
|
|
public int SerialId
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取界面资源名称。
|
|
/// </summary>
|
|
public string UIFormAssetName
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取界面组名称。
|
|
/// </summary>
|
|
public string UIGroupName
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取是否暂停被覆盖的界面。
|
|
/// </summary>
|
|
public bool PauseCoveredUIForm
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取被加载的依赖资源名称。
|
|
/// </summary>
|
|
public string DependencyAssetName
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取当前已加载依赖资源数量。
|
|
/// </summary>
|
|
public int LoadedCount
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取总共加载依赖资源数量。
|
|
/// </summary>
|
|
public int TotalCount
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取用户自定义数据。
|
|
/// </summary>
|
|
public object UserData
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建打开界面时加载依赖资源事件。
|
|
/// </summary>
|
|
/// <param name="e">内部事件。</param>
|
|
/// <returns>创建的打开界面时加载依赖资源事件。</returns>
|
|
public static OpenUIFormDependencyAssetEventArgs Create(GameFramework.UI.OpenUIFormDependencyAssetEventArgs e)
|
|
{
|
|
OpenUIFormDependencyAssetEventArgs openUIFormDependencyAssetEventArgs = ReferencePool.Acquire<OpenUIFormDependencyAssetEventArgs>();
|
|
openUIFormDependencyAssetEventArgs.SerialId = e.SerialId;
|
|
openUIFormDependencyAssetEventArgs.UIFormAssetName = e.UIFormAssetName;
|
|
openUIFormDependencyAssetEventArgs.UIGroupName = e.UIGroupName;
|
|
openUIFormDependencyAssetEventArgs.PauseCoveredUIForm = e.PauseCoveredUIForm;
|
|
openUIFormDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
|
|
openUIFormDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
|
|
openUIFormDependencyAssetEventArgs.TotalCount = e.TotalCount;
|
|
openUIFormDependencyAssetEventArgs.UserData = e.UserData;
|
|
return openUIFormDependencyAssetEventArgs;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 清理打开界面时加载依赖资源事件。
|
|
/// </summary>
|
|
public override void Clear()
|
|
{
|
|
SerialId = 0;
|
|
UIFormAssetName = null;
|
|
UIGroupName = null;
|
|
PauseCoveredUIForm = false;
|
|
DependencyAssetName = null;
|
|
LoadedCount = 0;
|
|
TotalCount = 0;
|
|
UserData = null;
|
|
}
|
|
}
|
|
}
|