geometry-tower-defense/Assets/GameFramework/Scripts/Runtime/Variable/VarSByte.cs

45 lines
1.3 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// System.SByte 变量类。
/// </summary>
public sealed class VarSByte : Variable<sbyte>
{
/// <summary>
/// 初始化 System.SByte 变量类的新实例。
/// </summary>
public VarSByte()
{
}
/// <summary>
/// 从 System.SByte 到 System.SByte 变量类的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator VarSByte(sbyte value)
{
VarSByte varValue = ReferencePool.Acquire<VarSByte>();
varValue.Value = value;
return varValue;
}
/// <summary>
/// 从 System.SByte 变量类到 System.SByte 的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator sbyte(VarSByte value)
{
return value.Value;
}
}
}