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basil/geometry-tower-defense
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geometry-tower-defense/Assets/GameMain/Scripts/Definition
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basil a38a8d4b39 update design
2026-04-30 10:36:25 +08:00
..
Constant
添加 CombatNodeComponent 及相关类
2026-02-28 15:44:22 +08:00
DataStruct
S7-03 + S7-04 + S7-05
2026-03-12 11:24:38 +08:00
Enum
补全部分 EventComponent 设计
2026-03-16 11:53:24 +08:00
Event
补全部分 EventComponent 设计
2026-03-16 11:53:24 +08:00
Tag
补全部分 EventComponent 设计
2026-03-16 11:53:24 +08:00
CombatParticipantTowerValidation.cs
S5-01 + S5-02 + S5-03
2026-03-11 15:36:18 +08:00
CombatParticipantTowerValidation.cs.meta
S3-01 + S3-02
2026-03-09 17:50:49 +08:00
CombatParticipantTowerValidationText.cs
S5-04
2026-03-11 16:48:26 +08:00
CombatParticipantTowerValidationText.cs.meta
S5-04
2026-03-11 16:48:26 +08:00
Constant.meta
init
2026-02-26 13:21:43 +08:00
DataStruct.meta
init
2026-02-26 13:21:43 +08:00
Enum.meta
init
2026-02-26 13:21:43 +08:00
Event.meta
Start Tag System
2026-03-10 13:11:30 +08:00
InventoryRarityRuleService.cs
update design
2026-04-30 10:36:25 +08:00
InventoryRarityRuleService.cs.meta
- S4-01 先确定 M1 需要的品质 / Tag
2026-03-09 20:34:22 +08:00
ParticipantTowerAssignResult.cs
S3-01 + S3-02
2026-03-09 17:50:49 +08:00
ParticipantTowerAssignResult.cs.meta
S3-01 + S3-02
2026-03-09 17:50:49 +08:00
Tag.meta
Start Tag System
2026-03-10 13:11:30 +08:00
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