27 lines
705 B
C#
27 lines
705 B
C#
using GameFramework;
|
|
using GameFramework.Event;
|
|
|
|
namespace GeometryTD.CustomEvent
|
|
{
|
|
public sealed class NodeMapNodeClickEventArgs : GameEventArgs
|
|
{
|
|
public static int EventId => typeof(NodeMapNodeClickEventArgs).GetHashCode();
|
|
|
|
public override int Id => EventId;
|
|
|
|
public int SequenceIndex { get; private set; }
|
|
|
|
public static NodeMapNodeClickEventArgs Create(int sequenceIndex)
|
|
{
|
|
NodeMapNodeClickEventArgs args = ReferencePool.Acquire<NodeMapNodeClickEventArgs>();
|
|
args.SequenceIndex = sequenceIndex;
|
|
return args;
|
|
}
|
|
|
|
public override void Clear()
|
|
{
|
|
SequenceIndex = -1;
|
|
}
|
|
}
|
|
}
|