46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
//------------------------------------------------------------
|
|
// Game Framework
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|
// Homepage: https://gameframework.cn/
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|
//------------------------------------------------------------
|
|
|
|
using GameFramework.Resource;
|
|
using UnityGameFramework.Runtime;
|
|
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
|
|
|
namespace GeometryTD.Procedure
|
|
{
|
|
public class ProcedureSplash : ProcedureBase
|
|
{
|
|
public override bool UseNativeDialog => true;
|
|
|
|
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
|
|
{
|
|
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
|
|
|
// TODO: 这里可以播放一个 Splash 动画
|
|
// ...
|
|
|
|
if (GameEntry.Base.EditorResourceMode)
|
|
{
|
|
// 编辑器模式
|
|
Log.Info("Editor resource mode detected.");
|
|
ChangeState<ProcedurePreload>(procedureOwner);
|
|
}
|
|
else if (GameEntry.Resource.ResourceMode == ResourceMode.Package)
|
|
{
|
|
// 单机模式
|
|
Log.Info("Package resource mode detected.");
|
|
ChangeState<ProcedureInitResources>(procedureOwner);
|
|
}
|
|
else
|
|
{
|
|
// 可更新模式
|
|
Log.Info("Updatable resource mode detected.");
|
|
ChangeState<ProcedureCheckVersion>(procedureOwner);
|
|
}
|
|
}
|
|
}
|
|
}
|