geometry-tower-defense/Assets/Tests/EditMode/EventOptionExecutorTests.cs

804 lines
31 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using GameFramework.DataTable;
using GeometryTD.CustomComponent;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using GeometryTD.Procedure;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using UnityEngine;
using Object = UnityEngine.Object;
namespace GeometryTD.Tests.EditMode
{
public sealed class EventOptionExecutorTests
{
private GameObject _inventoryGenerationObject;
private InventoryGenerationComponent _originalInventoryGeneration;
[SetUp]
public void SetUp()
{
TagDefinitionRegistry.ResetToDefaults();
TagGenerationRuleRegistry.ResetToDefaults();
RarityTagBudgetRuleRegistry.ResetToDefaults();
}
[TearDown]
public void TearDown()
{
TagDefinitionRegistry.ResetToDefaults();
TagGenerationRuleRegistry.ResetToDefaults();
RarityTagBudgetRuleRegistry.ResetToDefaults();
SetStaticInventoryGeneration(_originalInventoryGeneration);
_originalInventoryGeneration = null;
if (_inventoryGenerationObject != null)
{
Object.DestroyImmediate(_inventoryGenerationObject);
_inventoryGenerationObject = null;
}
}
[Test]
public void EvaluateOption_Blocks_When_Gold_Requirement_Not_Met()
{
EventOptionExecutor executor = new EventOptionExecutor();
EventOption option = new EventOption(
"下注 100",
new EventRequirementBase[]
{
new GoldAtLeastRequirement(new GoldAtLeastParam(100))
},
Array.Empty<EventEffectBase>(),
Array.Empty<EventEffectBase>());
EventOptionAvailability availability = executor.EvaluateOption(
option,
new BackpackInventoryData { Gold = 60 });
Assert.That(availability.IsSelectable, Is.False);
Assert.That(availability.BlockedReason, Is.EqualTo("需要至少 100 金币"));
}
[Test]
public void Execute_Applies_Cost_Before_Probability_And_Skips_Reward_On_Failure()
{
EventOptionExecutor executor = new EventOptionExecutor();
EventItem eventItem = new EventItem(
1,
"赌马",
"测试事件",
new[]
{
new EventOption(
"下注",
new EventRequirementBase[]
{
new GoldAtLeastRequirement(new GoldAtLeastParam(100))
},
new EventEffectBase[]
{
new AddGoldEffect(new AddGoldParam(-100))
},
new EventEffectBase[]
{
new AddGoldEffect(new AddGoldParam(250))
},
probability: 0f)
});
BackpackInventoryData inventory = new BackpackInventoryData { Gold = 120 };
EventOptionExecutionResult result = executor.Execute(
eventItem,
0,
CreateContext(),
inventory);
Assert.That(result.IsAccepted, Is.True);
Assert.That(result.IsProbabilitySuccess, Is.False);
Assert.That(inventory.Gold, Is.EqualTo(20));
}
[Test]
public void Execute_Removes_Only_Loose_Components_Of_Requested_Rarity()
{
EventOptionExecutor executor = new EventOptionExecutor();
EventItem eventItem = new EventItem(
2,
"工匠",
"测试事件",
new[]
{
new EventOption(
"交出 2 个白色组件",
new EventRequirementBase[]
{
new CompCountAtLeastRequirement(new CompCountAtLeastParam(2, RarityType.White))
},
new EventEffectBase[]
{
new RemoveRandomCompsEffect(new RemoveRandomCompsParam(2, RarityType.White))
},
Array.Empty<EventEffectBase>())
});
BackpackInventoryData inventory = new BackpackInventoryData
{
MuzzleComponents = new List<MuzzleCompItemData>
{
new MuzzleCompItemData
{
InstanceId = 10001,
Name = "已装配白枪口",
Rarity = RarityType.White,
IsAssembledIntoTower = true
},
new MuzzleCompItemData
{
InstanceId = 10002,
Name = "未装配白枪口",
Rarity = RarityType.White,
IsAssembledIntoTower = false
}
},
BearingComponents = new List<BearingCompItemData>
{
new BearingCompItemData
{
InstanceId = 20001,
Name = "未装配白轴承",
Rarity = RarityType.White,
IsAssembledIntoTower = false
},
new BearingCompItemData
{
InstanceId = 20002,
Name = "绿色轴承",
Rarity = RarityType.Green,
IsAssembledIntoTower = false
}
}
};
EventOptionExecutionResult result = executor.Execute(eventItem, 0, CreateContext(), inventory);
Assert.That(result.IsAccepted, Is.True);
Assert.That(inventory.MuzzleComponents.Count, Is.EqualTo(1));
Assert.That(inventory.MuzzleComponents[0].InstanceId, Is.EqualTo(10001));
Assert.That(inventory.BearingComponents.Count, Is.EqualTo(1));
Assert.That(inventory.BearingComponents[0].InstanceId, Is.EqualTo(20002));
}
[Test]
public void Execute_AddRandomComponents_Is_Stable_For_Same_Context()
{
BindInventoryGeneration();
EventOptionExecutor executor = new EventOptionExecutor();
EventItem eventItem = new EventItem(
3,
"奖励组件",
"测试事件",
new[]
{
new EventOption(
"获得两个蓝色组件",
Array.Empty<EventRequirementBase>(),
Array.Empty<EventEffectBase>(),
new EventEffectBase[]
{
new AddRandomCompsEffect(new AddRandomCompsParam(2, RarityType.Blue))
})
});
RunNodeExecutionContext context = CreateContext();
BackpackInventoryData firstInventory = new BackpackInventoryData();
BackpackInventoryData secondInventory = new BackpackInventoryData();
EventOptionExecutionResult firstResult = executor.Execute(eventItem, 0, context, firstInventory);
EventOptionExecutionResult secondResult = executor.Execute(eventItem, 0, context, secondInventory);
Assert.That(firstResult.IsAccepted, Is.True);
Assert.That(secondResult.IsAccepted, Is.True);
Assert.That(BuildComponentSignature(secondInventory), Is.EqualTo(BuildComponentSignature(firstInventory)));
}
[Test]
public void Execute_ComponentExchange_Removes_Two_And_Returns_One_In_Configured_Range()
{
BindInventoryGeneration();
EventOptionExecutor executor = new EventOptionExecutor();
EventItem eventItem = new EventItem(
5,
"组件交换",
"测试事件",
new[]
{
new EventOption(
"交出 2 个绿色组件,获得 1 个绿色或蓝色组件",
new EventRequirementBase[]
{
new CompCountAtLeastRequirement(new CompCountAtLeastParam(2, RarityType.Green))
},
new EventEffectBase[]
{
new RemoveRandomCompsEffect(new RemoveRandomCompsParam(2, RarityType.Green))
},
new EventEffectBase[]
{
new AddRandomCompsEffect(new AddRandomCompsParam(1, RarityType.Green, RarityType.Blue))
})
});
BackpackInventoryData inventory = new BackpackInventoryData
{
MuzzleComponents = new List<MuzzleCompItemData>
{
new MuzzleCompItemData
{
InstanceId = 10001,
Name = "绿枪口 A",
Rarity = RarityType.Green,
IsAssembledIntoTower = false
}
},
BearingComponents = new List<BearingCompItemData>
{
new BearingCompItemData
{
InstanceId = 20001,
Name = "绿轴承 B",
Rarity = RarityType.Green,
IsAssembledIntoTower = false
}
}
};
EventOptionExecutionResult result = executor.Execute(eventItem, 0, CreateContext(), inventory);
Assert.That(result.IsAccepted, Is.True);
Assert.That(CountLooseComponentsOfRarity(inventory, RarityType.Green), Is.LessThanOrEqualTo(1));
Assert.That(CountAllComponents(inventory), Is.EqualTo(1));
TowerCompItemData rewardItem = GetOnlyComponent(inventory);
Assert.That(rewardItem.Rarity == RarityType.Green || rewardItem.Rarity == RarityType.Blue, Is.True);
}
[Test]
public void Execute_EnduranceForGold_Applies_Cost_Before_Reward()
{
EventOptionExecutor executor = new EventOptionExecutor();
EventItem eventItem = new EventItem(
6,
"耐久换金币",
"测试事件",
new[]
{
new EventOption(
"扣耐久换金币",
new EventRequirementBase[]
{
new TowerCountAtLeastRequirement(new TowerCountAtLeastParam(1))
},
new EventEffectBase[]
{
new DamageRandomTowerEnduranceEffect(new DamageRandomTowerEnduranceParam(1, 20))
},
new EventEffectBase[]
{
new AddGoldEffect(new AddGoldParam(50))
})
});
BackpackInventoryData inventory = CreateParticipantInventory(endurance: 30f);
inventory.Gold = 10;
EventOptionExecutionResult result = executor.Execute(eventItem, 0, CreateContext(), inventory);
Assert.That(result.IsAccepted, Is.True);
Assert.That(inventory.Gold, Is.EqualTo(60));
Assert.That(inventory.MuzzleComponents[0].Endurance, Is.EqualTo(10f));
Assert.That(inventory.BearingComponents[0].Endurance, Is.EqualTo(10f));
Assert.That(inventory.BaseComponents[0].Endurance, Is.EqualTo(10f));
}
[Test]
public void Execute_Damaged_Participant_Tower_Can_Be_Cleaned_Up_By_Procedure_Service()
{
EventOptionExecutor executor = new EventOptionExecutor();
EventItem eventItem = new EventItem(
4,
"耐久惩罚",
"测试事件",
new[]
{
new EventOption(
"损坏防御塔",
Array.Empty<EventRequirementBase>(),
Array.Empty<EventEffectBase>(),
new EventEffectBase[]
{
new DamageRandomTowerEnduranceEffect(new DamageRandomTowerEnduranceParam(1, 20))
})
});
BackpackInventoryData inventory = CreateParticipantInventory(endurance: 10f);
EventOptionExecutionResult result = executor.Execute(eventItem, 0, CreateContext(), inventory);
ProcedureMainParticipantTowerCleanupResult cleanupResult =
ProcedureMainParticipantTowerCleanupService.RemoveBrokenParticipantTowers(inventory, 4);
Assert.That(result.IsAccepted, Is.True);
Assert.That(cleanupResult.HasAnyRemovedTower, Is.True);
Assert.That(inventory.ParticipantTowerInstanceIds, Is.Empty);
}
[Test]
public void EventTable_Uses_Only_Runtime_Supported_Types()
{
string filePath = ResolveRepoFilePath("Assets/GameMain/DataTables/Event.txt");
Assert.That(File.Exists(filePath), Is.True, filePath);
HashSet<string> supportedRequirementTypes = new HashSet<string>
{
"GoldAtLeast",
"CompCountAtLeast",
"TowerCountAtLeast"
};
HashSet<string> supportedEffectTypes = new HashSet<string>
{
"AddGold",
"RemoveRandomComps",
"AddRandomComps",
"DamageRandomTowersEndurance"
};
foreach (string line in File.ReadLines(filePath))
{
if (string.IsNullOrWhiteSpace(line) || line.StartsWith("#", StringComparison.Ordinal))
{
continue;
}
DREvent row = new DREvent();
Assert.That(row.ParseDataRow(line, null), Is.True, line);
JArray options = JArray.Parse(row.OptionsRaw);
for (int i = 0; i < options.Count; i++)
{
JObject optionObject = options[i] as JObject;
Assert.That(optionObject, Is.Not.Null, $"EventId={row.Id}, OptionIndex={i}");
AssertSupportedTypes(
row.Id,
i,
optionObject["requirements"] as JArray,
supportedRequirementTypes,
isRequirement: true);
AssertSupportedTypes(
row.Id,
i,
optionObject["costEffects"] as JArray,
supportedEffectTypes,
isRequirement: false);
AssertSupportedTypes(
row.Id,
i,
optionObject["rewardEffects"] as JArray,
supportedEffectTypes,
isRequirement: false);
}
}
}
[Test]
public void EventNodeComponent_Selects_Same_Event_For_Same_Context()
{
GameObject gameObject = new GameObject("EventNodeComponentTests");
try
{
EventNodeComponent component = gameObject.AddComponent<EventNodeComponent>();
List<EventItem> eventItems = GetPrivateField<List<EventItem>>(component, "_eventItems");
eventItems.Add(new EventItem(11, "事件一", string.Empty, Array.Empty<EventOption>()));
eventItems.Add(new EventItem(12, "事件二", string.Empty, Array.Empty<EventOption>()));
eventItems.Add(new EventItem(13, "事件三", string.Empty, Array.Empty<EventOption>()));
MethodInfo method = typeof(EventNodeComponent).GetMethod(
"SelectActiveEvent",
BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(method, Is.Not.Null);
RunNodeExecutionContext context = CreateContext();
EventItem first = (EventItem)method.Invoke(component, new object[] { context });
EventItem second = (EventItem)method.Invoke(component, new object[] { context });
Assert.That(second, Is.Not.Null);
Assert.That(second.Id, Is.EqualTo(first.Id));
}
finally
{
Object.DestroyImmediate(gameObject);
}
}
private void BindInventoryGeneration()
{
_originalInventoryGeneration = GameEntry.InventoryGeneration;
_inventoryGenerationObject = new GameObject("EventInventoryGenerationTests");
InventoryGenerationComponent component = _inventoryGenerationObject.AddComponent<InventoryGenerationComponent>();
SetPrivateField(component, "_muzzleCompTable", new FakeDataTable<DRMuzzleComp>(
CreateMuzzleRow(1, "火焰枪口", "[Fire,Ice,Crit]"),
CreateMuzzleRow(2, "暴击枪口", "[Crit,Shatter,Execution]")));
SetPrivateField(component, "_bearingCompTable", new FakeDataTable<DRBearingComp>(
CreateBearingRow(1, "寒冰轴承", "[Ice,Shatter]"),
CreateBearingRow(2, "穿透轴承", "[Pierce,Crit]")));
SetPrivateField(component, "_baseCompTable", new FakeDataTable<DRBaseComp>(
CreateBaseRow(1, "迅捷底座", "[Fire,Crit]"),
CreateBaseRow(2, "处决底座", "[Execution,Ice]")));
SetStaticInventoryGeneration(component);
}
private static RunNodeExecutionContext CreateContext()
{
return new RunNodeExecutionContext
{
RunId = "testrun",
RunSeed = 12345,
NodeId = 101,
NodeType = RunNodeType.Event,
SequenceIndex = 3
};
}
private static BackpackInventoryData CreateParticipantInventory(float endurance)
{
return new BackpackInventoryData
{
MuzzleComponents = new List<MuzzleCompItemData>
{
new MuzzleCompItemData
{
InstanceId = 10001,
Name = "枪口",
Rarity = RarityType.Blue,
Endurance = endurance,
IsAssembledIntoTower = true
}
},
BearingComponents = new List<BearingCompItemData>
{
new BearingCompItemData
{
InstanceId = 20001,
Name = "轴承",
Rarity = RarityType.Blue,
Endurance = endurance,
IsAssembledIntoTower = true
}
},
BaseComponents = new List<BaseCompItemData>
{
new BaseCompItemData
{
InstanceId = 30001,
Name = "底座",
Rarity = RarityType.Blue,
Endurance = endurance,
IsAssembledIntoTower = true
}
},
Towers = new List<TowerItemData>
{
new TowerItemData
{
InstanceId = 90001,
Name = "测试防御塔",
MuzzleComponentInstanceId = 10001,
BearingComponentInstanceId = 20001,
BaseComponentInstanceId = 30001
}
},
ParticipantTowerInstanceIds = new List<long> { 90001 }
};
}
private static string BuildComponentSignature(BackpackInventoryData inventory)
{
IEnumerable<TowerCompItemData> items =
inventory.MuzzleComponents.Cast<TowerCompItemData>()
.Concat(inventory.BearingComponents)
.Concat(inventory.BaseComponents)
.OrderBy(item => item.InstanceId);
return string.Join(
"|",
items.Select(item =>
{
string tags = item.Tags == null || item.Tags.Length <= 0
? string.Empty
: string.Join(",", item.Tags.Select(tag => tag.ToString()));
return $"{item.InstanceId}:{item.SlotType}:{item.ConfigId}:{item.Name}:{item.Rarity}:{tags}";
}));
}
private static int CountLooseComponentsOfRarity(BackpackInventoryData inventory, RarityType rarity)
{
return GetAllComponents(inventory)
.Count(component => !component.IsAssembledIntoTower && component.Rarity == rarity);
}
private static int CountAllComponents(BackpackInventoryData inventory)
{
return GetAllComponents(inventory).Count();
}
private static TowerCompItemData GetOnlyComponent(BackpackInventoryData inventory)
{
return GetAllComponents(inventory).Single();
}
private static IEnumerable<TowerCompItemData> GetAllComponents(BackpackInventoryData inventory)
{
return inventory.MuzzleComponents.Cast<TowerCompItemData>()
.Concat(inventory.BearingComponents)
.Concat(inventory.BaseComponents);
}
private static void AssertSupportedTypes(
int eventId,
int optionIndex,
JArray entries,
HashSet<string> supportedTypes,
bool isRequirement)
{
if (entries == null)
{
return;
}
for (int i = 0; i < entries.Count; i++)
{
JObject entry = entries[i] as JObject;
Assert.That(entry, Is.Not.Null, $"EventId={eventId}, OptionIndex={optionIndex}, EntryIndex={i}");
string rawType = entry.Value<string>("type");
Assert.That(
supportedTypes.Contains(rawType),
Is.True,
$"{(isRequirement ? "Requirement" : "Effect")} type '{rawType}' is not supported at runtime. EventId={eventId}, OptionIndex={optionIndex}, EntryIndex={i}");
}
}
private static void SetStaticInventoryGeneration(InventoryGenerationComponent component)
{
FieldInfo backingField = typeof(GameEntry).GetField(
"<InventoryGeneration>k__BackingField",
BindingFlags.Static | BindingFlags.NonPublic);
Assert.That(backingField, Is.Not.Null);
backingField.SetValue(null, component);
}
private static TField GetPrivateField<TField>(object instance, string fieldName)
{
FieldInfo field = instance.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(field, Is.Not.Null, fieldName);
return (TField)field.GetValue(instance);
}
private static void SetPrivateField(object instance, string fieldName, object value)
{
FieldInfo field = instance.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(field, Is.Not.Null, fieldName);
field.SetValue(instance, value);
}
private static string ResolveRepoFilePath(string relativePath)
{
DirectoryInfo directory = new DirectoryInfo(Directory.GetCurrentDirectory());
while (directory != null)
{
string candidate = Path.Combine(directory.FullName, relativePath);
if (File.Exists(candidate))
{
return candidate;
}
directory = directory.Parent;
}
return Path.Combine(Directory.GetCurrentDirectory(), relativePath);
}
private static DRMuzzleComp CreateMuzzleRow(int id, string name, string possibleTags)
{
DRMuzzleComp row = new DRMuzzleComp();
Assert.That(
row.ParseDataRow($"\t{id}\t\t{name}\t[10,20,30,40,50]\t3\t0.15\tNormalBullet\t\t{possibleTags}", null),
Is.True);
return row;
}
private static DRBearingComp CreateBearingRow(int id, string name, string possibleTags)
{
DRBearingComp row = new DRBearingComp();
Assert.That(
row.ParseDataRow($"\t{id}\t\t{name}\t[1,2,3,4,5]\t0.5\t[10,20,30,40,50]\t1\t\t{possibleTags}", null),
Is.True);
return row;
}
private static DRBaseComp CreateBaseRow(int id, string name, string possibleTags)
{
DRBaseComp row = new DRBaseComp();
Assert.That(
row.ParseDataRow($"\t{id}\t\t{name}\t[2,4,6,8,10]\t-0.25\tFire\t\t{possibleTags}", null),
Is.True);
return row;
}
private sealed class FakeDataTable<TRow> : IDataTable<TRow> where TRow : class, IDataRow
{
private readonly Dictionary<int, TRow> _rowsById = new();
public FakeDataTable(params TRow[] rows)
{
if (rows == null)
{
return;
}
for (int i = 0; i < rows.Length; i++)
{
TRow row = rows[i];
if (row != null)
{
_rowsById[row.Id] = row;
}
}
}
public string Name => typeof(TRow).Name;
public string FullName => typeof(TRow).FullName;
public Type Type => typeof(TRow);
public int Count => _rowsById.Count;
public TRow this[int id] => GetDataRow(id);
public TRow MinIdDataRow => _rowsById.Count <= 0 ? null : GetDataRow(GetOrderedIds()[0]);
public TRow MaxIdDataRow => _rowsById.Count <= 0 ? null : GetDataRow(GetOrderedIds()[^1]);
public bool HasDataRow(int id) => _rowsById.ContainsKey(id);
public bool HasDataRow(Predicate<TRow> condition) => GetDataRow(condition) != null;
public TRow GetDataRow(int id) => _rowsById.TryGetValue(id, out TRow row) ? row : null;
public TRow GetDataRow(Predicate<TRow> condition)
{
if (condition == null)
{
return null;
}
foreach (TRow row in _rowsById.Values)
{
if (row != null && condition(row))
{
return row;
}
}
return null;
}
public TRow[] GetDataRows(Predicate<TRow> condition)
{
List<TRow> results = new();
GetDataRows(condition, results);
return results.ToArray();
}
public void GetDataRows(Predicate<TRow> condition, List<TRow> results)
{
results?.Clear();
if (condition == null || results == null)
{
return;
}
foreach (TRow row in _rowsById.Values)
{
if (row != null && condition(row))
{
results.Add(row);
}
}
}
public TRow[] GetDataRows(Comparison<TRow> comparison)
{
List<TRow> results = new();
GetDataRows(comparison, results);
return results.ToArray();
}
public void GetDataRows(Comparison<TRow> comparison, List<TRow> results)
{
results?.Clear();
if (results == null)
{
return;
}
results.AddRange(_rowsById.Values);
if (comparison != null)
{
results.Sort(comparison);
}
}
public TRow[] GetDataRows(Predicate<TRow> condition, Comparison<TRow> comparison)
{
List<TRow> results = new();
GetDataRows(condition, comparison, results);
return results.ToArray();
}
public void GetDataRows(Predicate<TRow> condition, Comparison<TRow> comparison, List<TRow> results)
{
GetDataRows(condition, results);
if (results != null && comparison != null)
{
results.Sort(comparison);
}
}
public TRow[] GetAllDataRows()
{
List<TRow> results = new();
GetAllDataRows(results);
return results.ToArray();
}
public void GetAllDataRows(List<TRow> results)
{
results?.Clear();
if (results == null)
{
return;
}
foreach (int id in GetOrderedIds())
{
results.Add(_rowsById[id]);
}
}
public bool AddDataRow(string dataRowString, object userData) => throw new NotSupportedException();
public bool AddDataRow(byte[] dataRowBytes, int startIndex, int length, object userData) => throw new NotSupportedException();
public bool RemoveDataRow(int id) => _rowsById.Remove(id);
public void RemoveAllDataRows()
{
_rowsById.Clear();
}
public IEnumerator<TRow> GetEnumerator()
{
foreach (int id in GetOrderedIds())
{
yield return _rowsById[id];
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
private int[] GetOrderedIds()
{
int[] ids = _rowsById.Keys.ToArray();
Array.Sort(ids);
return ids;
}
}
}
}