geometry-tower-defense/Assets
SepComet 7106e0adbe feat: Introduce new services and refactor existing code for better structure
- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management.
- Implemented RunContracts for managing run states and node execution contexts.
- Created EnemyTagStatusRuntime to handle enemy status effects and their application.
- Refactored ShopPriceRuleService to utilize static data service for shop prices.
- Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction.
- Updated EventFormUseCase to work with new EventOptionExecutionContext.
- Removed unused dictionary loading code from ProcedurePreload.
- Cleaned up various utility classes and ensured consistent naming conventions.
- Updated tests to reflect changes in context and service usage.
2026-05-13 22:18:47 +08:00
..
GameFramework 补全 S1 测试 2026-03-08 21:10:03 +08:00
GameMain feat: Introduce new services and refactor existing code for better structure 2026-05-13 22:18:47 +08:00
Settings add TestBoss.prefab 2026-02-28 16:02:02 +08:00
Tests feat: Introduce new services and refactor existing code for better structure 2026-05-13 22:18:47 +08:00
TextMesh Pro init 2026-02-26 13:21:43 +08:00
GameFramework.meta init 2026-02-26 13:21:43 +08:00
GameMain.meta init 2026-02-26 13:21:43 +08:00
Launcher.unity introduce ccgs 2026-04-30 00:09:30 +08:00
Launcher.unity.meta init 2026-02-26 13:21:43 +08:00
PlayerInputActions.inputactions init 2026-02-26 13:21:43 +08:00
PlayerInputActions.inputactions.meta init 2026-02-26 13:21:43 +08:00
Settings.meta init 2026-02-26 13:21:43 +08:00
StreamingAssets.meta init 2026-02-26 13:21:43 +08:00
Tests.meta 迁移测试文件,建立主程序集 2026-03-08 18:08:13 +08:00
TextMesh Pro.meta init 2026-02-26 13:21:43 +08:00
UniversalRenderPipelineGlobalSettings.asset init 2026-02-26 13:21:43 +08:00
UniversalRenderPipelineGlobalSettings.asset.meta init 2026-02-26 13:21:43 +08:00