geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatStates/CombatFinishFormState.cs

29 lines
986 B
C#

using UnityEngine;
namespace GeometryTD.CustomComponent
{
public partial class CombatScheduler
{
private sealed class CombatFinishFormState : CombatStateBase
{
public CombatFinishFormState(CombatScheduler scheduler) : base(scheduler)
{
}
public override void OnEnter()
{
if (Scheduler._settlementContext == null)
{
Scheduler.EnterFailureFallback("Combat finish form failed. Settlement context is missing.");
return;
}
Scheduler.CommitSettlementInventory(Scheduler._settlementContext);
Scheduler._settlementContext.GainedGold = Mathf.Max(0, Scheduler._combatResourceManager.GainedGold);
Scheduler.OpenCombatFinishForm(Scheduler._settlementContext);
Scheduler.ChangeState(new CombatWaitingForReturnState(Scheduler));
}
}
}
}