geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatStates/CombatLoadingState.cs

26 lines
648 B
C#

namespace GeometryTD.CustomComponent
{
public partial class CombatScheduler
{
private sealed class CombatLoadingState : CombatStateBase
{
public CombatLoadingState(CombatScheduler scheduler) : base(scheduler)
{
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_ = elapseSeconds;
_ = realElapseSeconds;
if (!Scheduler._loadSession.IsReady)
{
return;
}
Scheduler.TryBeginNextPhase();
}
}
}
}