30 lines
972 B
C#
30 lines
972 B
C#
namespace GeometryTD.CustomComponent
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{
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public partial class CombatScheduler
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{
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private sealed class CombatSettlementState : CombatStateBase
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{
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private readonly string _reason;
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private readonly bool _isVictory;
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public CombatSettlementState(CombatScheduler scheduler, string reason, bool isVictory) : base(scheduler)
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{
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_reason = reason;
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_isVictory = isVictory;
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}
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public override void OnEnter()
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{
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Scheduler._settlementContext = Scheduler.BuildSettlementContext(_reason, _isVictory);
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if (Scheduler._settlementContext.ShouldOpenRewardSelection)
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{
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Scheduler.ChangeState(new CombatRewardSelectionState(Scheduler));
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return;
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}
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Scheduler.ChangeState(new CombatFinishFormState(Scheduler));
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}
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}
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}
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}
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