27 lines
566 B
C#
27 lines
566 B
C#
using GameFramework;
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using GameFramework.Event;
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namespace GeometryTD.CustomEvent
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{
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public class NodeCompleteEventArgs : GameEventArgs
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{
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public static int EventId = typeof(NodeCompleteEventArgs).GetHashCode();
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public override int Id => EventId;
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public NodeCompleteEventArgs()
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{
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}
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public static NodeCompleteEventArgs Create()
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{
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var args = ReferencePool.Acquire<NodeCompleteEventArgs>();
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return args;
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}
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public override void Clear()
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{
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}
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}
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} |