73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using GeometryTD.CustomUtility;
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using GeometryTD.Definition;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.DataTable
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{
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/// <summary>
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/// 局外道具掉落池配置表。
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/// </summary>
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public class DROutGameDropPool : DataRowBase
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{
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private int m_Id = 0;
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public override int Id => m_Id;
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public LevelThemeType LevelThemeType { get; private set; }
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public RarityType Rarity { get; private set; }
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public string ItemType { get; private set; }
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public int ItemId { get; private set; }
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public int Weight { get; private set; }
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public int MinPhase { get; private set; }
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public int MaxPhase { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
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for (int i = 0; i < columnStrings.Length; i++)
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{
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columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
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}
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int index = 0;
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index++;
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m_Id = int.Parse(columnStrings[index++]);
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index++;
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LevelThemeType = EnumUtility<LevelThemeType>.Get(columnStrings[index++]);
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Rarity = EnumUtility<RarityType>.Get(columnStrings[index++]);
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ItemType = columnStrings[index++];
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ItemId = ParseIntOrDefault(columnStrings[index++], 0);
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Weight = ParseIntOrDefault(columnStrings[index++], 1);
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MinPhase = ParseIntOrDefault(columnStrings[index++], 1);
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MaxPhase = ParseIntOrDefault(columnStrings[index++], int.MaxValue);
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if (Weight <= 0)
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{
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Weight = 1;
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}
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if (MinPhase <= 0)
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{
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MinPhase = 1;
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}
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if (MaxPhase < MinPhase)
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{
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MaxPhase = MinPhase;
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}
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return true;
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}
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private static int ParseIntOrDefault(string raw, int fallbackValue)
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{
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if (int.TryParse(raw, out int parsed))
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{
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return parsed;
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}
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return fallbackValue;
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}
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}
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}
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