32 lines
838 B
C#
32 lines
838 B
C#
using GameFramework;
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using GameFramework.Event;
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using UnityEngine;
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namespace GeometryTD.CustomEvent
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{
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public sealed class RepoItemClickedEventArgs : GameEventArgs
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{
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public static int EventId => typeof(RepoItemClickedEventArgs).GetHashCode();
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public override int Id => EventId;
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public long ItemId { get; private set; }
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public Vector3 TargetPos { get; private set; }
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public static RepoItemClickedEventArgs Create(long itemId, Vector3 targetPos)
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{
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RepoItemClickedEventArgs args = ReferencePool.Acquire<RepoItemClickedEventArgs>();
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args.ItemId = itemId;
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args.TargetPos = targetPos;
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return args;
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}
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public override void Clear()
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{
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ItemId = 0;
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TargetPos = Vector3.zero;
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}
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}
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}
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