geometry-tower-defense/Assets/GameMain/Scripts/UI/Game/ContextBuilder/NodeMapFormController.Conte...

42 lines
1.7 KiB
C#

using GeometryTD.Definition;
using GeometryTD.Procedure;
namespace GeometryTD.UI
{
public sealed partial class NodeMapFormController
{
private static NodeMapFormContext BuildContext(NodeMapFormRawData rawData)
{
NodeItemContext[] nodeItemContexts = System.Array.Empty<NodeItemContext>();
if (rawData?.Nodes != null && rawData.Nodes.Count > 0)
{
nodeItemContexts = new NodeItemContext[rawData.Nodes.Count];
for (int i = 0; i < rawData.Nodes.Count; i++)
{
NodeMapNodeRawData node = rawData.Nodes[i];
nodeItemContexts[i] = new NodeItemContext
{
NodeId = node?.NodeId ?? 0,
SequenceIndex = node?.SequenceIndex ?? i,
NodeType = node?.NodeType ?? RunNodeType.None,
IsLocked = node != null && node.Status == RunNodeStatus.Locked,
IsCurrent = node != null && node.IsCurrentNode,
IsCompleted = node != null && node.Status == RunNodeStatus.Completed,
IsException = node != null && node.Status == RunNodeStatus.Exception,
CanClick = node != null && node.CanEnter
};
}
}
return new NodeMapFormContext
{
Title = rawData?.Title ?? "节点地图",
ProgressText = rawData?.ProgressText ?? "0 / 0",
CurrentNodeText = rawData?.CurrentNodeText ?? "当前节点: 无",
IsRunCompleted = rawData != null && rawData.IsRunCompleted,
NodeItems = nodeItemContexts
};
}
}
}