32 lines
890 B
C#
32 lines
890 B
C#
using GameFramework;
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using GameFramework.Event;
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namespace GeometryTD.CustomEvent
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{
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public class CombatEnemyHpRateChangedEventArgs : GameEventArgs
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{
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public static int EventId => typeof(CombatEnemyHpRateChangedEventArgs).GetHashCode();
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public override int Id => EventId;
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public int EnemyHpRateMultiplier { get; private set; }
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public CombatEnemyHpRateChangedEventArgs()
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{
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EnemyHpRateMultiplier = 1;
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}
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public static CombatEnemyHpRateChangedEventArgs Create(int enemyHpRateMultiplier)
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{
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var args = ReferencePool.Acquire<CombatEnemyHpRateChangedEventArgs>();
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args.EnemyHpRateMultiplier = enemyHpRateMultiplier > 0 ? enemyHpRateMultiplier : 1;
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return args;
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}
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public override void Clear()
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{
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EnemyHpRateMultiplier = 1;
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}
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}
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}
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