geometry-tower-defense/Assets/GameMain/Scripts/Procedure
SepComet 26dc1a5600 - 调整优化了 CombatNodeComponent 相关实体的生命周期管理
- 总结了一份 CombatNodeComponent 文档 CombatNodeArchitecture.md
2026-02-28 20:20:02 +08:00
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ProcedureBase.cs init 2026-02-26 13:21:43 +08:00
ProcedureBase.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureChangeScene.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureChangeScene.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureCheckResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureCheckResources.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureCheckVersion.cs init 2026-02-26 13:21:43 +08:00
ProcedureCheckVersion.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureInitResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureInitResources.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureLaunch.cs init 2026-02-26 13:21:43 +08:00
ProcedureLaunch.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureMenu.cs - 调整优化了 CombatNodeComponent 相关实体的生命周期管理 2026-02-28 20:20:02 +08:00
ProcedureMenu.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedurePreload.cs 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
ProcedurePreload.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureSplash.cs init 2026-02-26 13:21:43 +08:00
ProcedureSplash.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureTest.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureTest.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureUpdateResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureUpdateResources.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureUpdateVersion.cs init 2026-02-26 13:21:43 +08:00
ProcedureUpdateVersion.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureVerifyResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureVerifyResources.cs.meta init 2026-02-26 13:21:43 +08:00