geometry-tower-defense/Assets/GameMain/Scripts/Procedure
SepComet daba9cbdf9 仓库组件 + 防御塔升级
- `PlayerInventoryComponent`:玩家库存组件,收集金币/组件/防御塔等道具
- 补全防御塔的升级逻辑,最高 5 级
2026-03-02 19:50:12 +08:00
..
ProcedureBase.cs init 2026-02-26 13:21:43 +08:00
ProcedureBase.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureChangeScene.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureChangeScene.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureCheckResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureCheckResources.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureCheckVersion.cs init 2026-02-26 13:21:43 +08:00
ProcedureCheckVersion.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureInitResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureInitResources.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureLaunch.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
ProcedureLaunch.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureMenu.cs 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
ProcedureMenu.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedurePreload.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
ProcedurePreload.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureSplash.cs init 2026-02-26 13:21:43 +08:00
ProcedureSplash.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureTest.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureTest.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureUpdateResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureUpdateResources.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureUpdateVersion.cs init 2026-02-26 13:21:43 +08:00
ProcedureUpdateVersion.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureVerifyResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureVerifyResources.cs.meta init 2026-02-26 13:21:43 +08:00