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using System;
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using GeometryTD.Definition;
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using UnityEngine;
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namespace GeometryTD.UI
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{
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[Serializable]
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public class IconAreaContext : UIContext
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{
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public RarityType Rarity;
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public TowerCompSlotType ComponentSlotType;
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public Color Color = Color.white;
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public Sprite Icon;
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}
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}
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