geometry-tower-defense/Assets/GameMain/Scripts/Definition/DataStruct/TowerItemData.cs

73 lines
2.2 KiB
C#

using System;
using Newtonsoft.Json;
using UnityEngine;
namespace GeometryTD.Definition
{
/// <summary>
/// 防御塔独立属性快照。
/// 注意:这里是塔实例的独立值,不通过组件引用实时计算。
/// </summary>
[Serializable]
public sealed class TowerStatsData
{
public int[] AttackDamage { get; set; }
public float DamageRandomRate { get; set; }
public float[] RotateSpeed { get; set; }
public float[] AttackRange { get; set; }
public float[] AttackSpeed { get; set; }
public AttackMethodType AttackMethodType { get; set; }
public AttackPropertyType AttackPropertyType { get; set; }
public TagRuntimeData[] TagRuntimes { get; set; }
public TagType[] Tags { get; set; }
}
/// <summary>
/// 背包内防御塔实例数据。
/// </summary>
[Serializable]
public sealed class TowerItemData
{
/// <summary>
/// 防御塔实例唯一 Id。
/// </summary>
public long InstanceId { get; set; }
/// <summary>
/// 防御塔显示名称。
/// </summary>
public string Name { get; set; }
/// <summary>
/// 防御塔品质。
/// </summary>
public RarityType Rarity { get; set; }
public bool IsParticipatingInCombat { get; set; }
/// <summary>
/// 构成该防御塔的枪口组件实例 Id。
/// </summary>
public long MuzzleComponentInstanceId { get; set; }
/// <summary>
/// 构成该防御塔的轴承组件实例 Id。
/// </summary>
public long BearingComponentInstanceId { get; set; }
/// <summary>
/// 构成该防御塔的底座组件实例 Id。
/// </summary>
public long BaseComponentInstanceId { get; set; }
/// <summary>
/// 防御塔独立属性,不依赖组件对象引用。
/// </summary>
public TowerStatsData Stats { get; set; } = new TowerStatsData();
[JsonIgnore] public Sprite ComposedIconSprite { get; set; }
[JsonIgnore] public string ComposedIconKey { get; set; }
}
}