geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager/EnemyManager.cs

224 lines
7.3 KiB
C#

using System.Collections.Generic;
using GameFramework.Event;
using GeometryTD.DataTable;
using GeometryTD.Entity;
using GeometryTD.Entity.EntityData;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.CustomComponent
{
public class EnemyManager
{
private readonly List<int> _trackedEnemyIdBuffer = new();
private readonly EnemySpawnDirector _enemySpawnDirector = new();
private readonly EnemyConfigService _enemyConfigService = new();
private readonly SpawnerResolver _spawnerResolver = new();
private readonly EnemyLifecycleTracker _enemyLifecycleTracker = new();
private CombatScheduler _combatScheduler;
private EntityComponent _entity;
private int _defeatedEnemyCount;
private bool _initialized;
public int AliveEnemyCount => _enemyLifecycleTracker.AliveEnemyCount;
public int DefeatedEnemyCount => _defeatedEnemyCount;
public bool HasAliveBoss => _enemyLifecycleTracker.HasAliveBoss;
public bool IsPhaseSpawnCompleted => _enemySpawnDirector.IsPhaseSpawnCompleted;
public bool IsPhaseRunning => _enemySpawnDirector.IsPhaseRunning;
public void OnInit(CombatScheduler combatScheduler)
{
_combatScheduler = combatScheduler;
if (_initialized)
{
return;
}
_entity = GameEntry.Entity;
_defeatedEnemyCount = 0;
_enemySpawnDirector.Reset();
_enemyConfigService.Reset();
_spawnerResolver.Reset();
_trackedEnemyIdBuffer.Clear();
_enemyLifecycleTracker.Reset();
GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure);
GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
_initialized = true;
}
public void BeginPhase(DRLevelPhase phase, IReadOnlyList<DRLevelSpawnEntry> spawnEntries)
{
if (!_initialized || _combatScheduler == null)
{
return;
}
_ = phase;
EndPhase();
_spawnerResolver.RefreshCache(_combatScheduler, true);
_enemySpawnDirector.BeginPhase(spawnEntries);
}
public void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
if (!_initialized || _combatScheduler == null || !_enemySpawnDirector.IsPhaseRunning)
{
return;
}
_spawnerResolver.RefreshCache(_combatScheduler, false);
_enemySpawnDirector.OnUpdate(elapseSeconds, SpawnEnemies);
}
public void EndPhase()
{
_enemySpawnDirector.EndPhase();
}
public void OnDestroy()
{
if (!_initialized)
{
_combatScheduler = null;
return;
}
CleanupTrackedEnemies();
EndPhase();
GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure);
GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
_spawnerResolver.Reset();
_trackedEnemyIdBuffer.Clear();
_enemyLifecycleTracker.Reset();
_defeatedEnemyCount = 0;
_enemyConfigService.Reset();
_combatScheduler = null;
_initialized = false;
}
public void ResetCombatStats()
{
_defeatedEnemyCount = 0;
}
public void CleanupTrackedEnemies()
{
_enemyLifecycleTracker.CopyTrackedEntityIdsTo(_trackedEnemyIdBuffer);
if (_trackedEnemyIdBuffer.Count <= 0)
{
return;
}
_enemyLifecycleTracker.Reset();
if (_entity == null)
{
return;
}
for (int i = 0; i < _trackedEnemyIdBuffer.Count; i++)
{
int trackedEnemyEntityId = _trackedEnemyIdBuffer[i];
if (_entity.HasEntity(trackedEnemyEntityId) || _entity.IsLoadingEntity(trackedEnemyEntityId))
{
_entity.HideEntity(trackedEnemyEntityId);
}
}
}
private void SpawnEnemies(DRLevelSpawnEntry entry, int spawnCount)
{
if (spawnCount <= 0)
{
return;
}
if (!_spawnerResolver.TryResolveSpawnPath(_combatScheduler, entry.SpawnPointId, out IReadOnlyList<Vector3> pathPoints))
{
return;
}
DREnemy enemyConfig = _enemyConfigService.GetEnemyConfig(entry.EnemyId);
if (enemyConfig == null)
{
return;
}
int scaledBaseHp = _enemyConfigService.ResolveScaledEnemyBaseHp(enemyConfig.BaseHp, _combatScheduler);
bool isBoss = entry.EntryType == Definition.EntryType.Boss;
for (int i = 0; i < spawnCount; i++)
{
int enemyEntityId = _entity.GenerateSerialId();
_enemyLifecycleTracker.TrackEnemy(enemyEntityId, enemyConfig, isBoss);
EnemyData enemyData = new EnemyData(
enemyEntityId,
enemyConfig.EntityId,
pathPoints[0],
scaledBaseHp,
enemyConfig.Speed,
pathPoints);
_entity.ShowEnemy(enemyData);
}
}
private void OnShowEntitySuccess(object sender, GameEventArgs e)
{
if (!(e is ShowEntitySuccessEventArgs ne)) return;
if (ne.EntityLogicType == typeof(EnemyEntity) &&
_enemyLifecycleTracker.Contains(ne.Entity.Id))
{
_enemyLifecycleTracker.HandleShowSuccess(ne.Entity.Id);
}
}
private void OnShowEntityFailure(object sender, GameEventArgs e)
{
if (!(e is ShowEntityFailureEventArgs ne))
{
return;
}
if (ne.EntityLogicType != typeof(EnemyEntity))
{
return;
}
_enemyLifecycleTracker.HandleShowFailure(ne.EntityId);
}
private void OnHideEntityComplete(object sender, GameEventArgs e)
{
if (!(e is HideEntityCompleteEventArgs ne))
{
return;
}
if (!_enemyLifecycleTracker.TryHandleHideComplete(ne.EntityId, out DREnemy enemyConfig))
{
return;
}
bool wasKilled = EnemyEntity.TryConsumeKilledFlag(ne.EntityId);
bool isCombatRunning = _combatScheduler != null && _combatScheduler.IsRunning;
if (isCombatRunning && wasKilled && enemyConfig != null)
{
_defeatedEnemyCount++;
_combatScheduler.OnEnemyDefeated(enemyConfig);
}
else if (isCombatRunning && !wasKilled && enemyConfig != null)
{
_combatScheduler.OnEnemyReachedBase(enemyConfig);
}
}
}
}