geometry-tower-defense/Assets/GameMain/Scripts/UI/General/RawData/RewardSelectItemRawDataBuil...

57 lines
1.7 KiB
C#

using System;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
namespace GeometryTD.UI
{
public static class RewardSelectItemRawDataBuilder
{
public static RewardSelectItemRawData Build(TowerCompItemData item)
{
return new RewardSelectItemRawData
{
SlotType = item.SlotType,
Title = item.Name,
TypeText = BuildTypeText(item.SlotType),
Description = BuildDescription(item),
Rarity = item.Rarity,
Tags = item.Tags != null ? (TagType[])item.Tags.Clone() : Array.Empty<TagType>(),
Icon = null,
SourceItem = item
};
}
private static string BuildTypeText(TowerCompSlotType slotType)
{
return slotType switch
{
TowerCompSlotType.Muzzle => "Muzzle Component",
TowerCompSlotType.Bearing => "Bearing Component",
TowerCompSlotType.Base => "Base Component",
TowerCompSlotType.Accessory => "Accessory",
_ => "Component"
};
}
private static string BuildDescription(TowerCompItemData item)
{
if (item is MuzzleCompItemData muzzle)
{
return ItemDescUtility.BuildMuzzleDesc(muzzle);
}
if (item is BearingCompItemData bearing)
{
return ItemDescUtility.BuildBearingDesc(bearing);
}
if (item is BaseCompItemData baseComp)
{
return ItemDescUtility.BuildBaseDesc(baseComp);
}
return string.Empty;
}
}
}