geometry-tower-defense/Assets/GameMain/DataTables
SepComet 515fe95441 S4-07 process 3
- 组件 Tag 数量预算不再写死在 ResolveTagBudget(...) 里,而是走 RarityTagBudget.txt -> DRRarityTagBudget -> RarityTagBudgetRuleRegistry -> InventoryTagRuleService 这条表驱动链。
- TagBudget.txt:1 新增了按品质的 MinCount/MaxCount,预算缓存和加载入口分别在 RarityTagBudgetRuleRegistry.cs:7 和 ProcedurePreload.cs:18。
- 生成逻辑已经接到新规则,InventoryTagRuleService.cs:10 现在会先按 Tag.txt 过滤/加权,再按 RarityTagBudget 决定抽几个 Tag。
2026-03-11 13:16:33 +08:00
..
BaseComp.txt 补全 UI 设计 2026-03-04 12:47:20 +08:00
BaseComp.txt.meta init 2026-02-26 13:21:43 +08:00
BearingComp.txt 补全 UI 设计 2026-03-04 12:47:20 +08:00
BearingComp.txt.meta init 2026-02-26 13:21:43 +08:00
Enemy.txt CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Enemy.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Entity.txt CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Entity.txt.meta init 2026-02-26 13:21:43 +08:00
Event.txt P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Event.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Level.txt 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Level.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
LevelPhase.txt S4-07 process 2 2026-03-11 11:20:16 +08:00
LevelPhase.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
LevelSpawnEntry.txt RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
LevelSpawnEntry.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Music.txt init 2026-02-26 13:21:43 +08:00
Music.txt.meta init 2026-02-26 13:21:43 +08:00
MuzzleComp.txt 补全 UI 设计 2026-03-04 12:47:20 +08:00
MuzzleComp.txt.meta init 2026-02-26 13:21:43 +08:00
OutGameDropPool.txt 补全 UI 设计 2026-03-04 12:47:20 +08:00
OutGameDropPool.txt.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
RarityTagBudget.txt S4-07 process 3 2026-03-11 13:16:33 +08:00
RarityTagBudget.txt.meta S4-07 process 3 2026-03-11 13:16:33 +08:00
Scene.txt RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
Scene.txt.meta init 2026-02-26 13:21:43 +08:00
ShopPrice.txt P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ShopPrice.txt.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Sound.txt init 2026-02-26 13:21:43 +08:00
Sound.txt.meta init 2026-02-26 13:21:43 +08:00
Tag.txt S4-07 process 2 2026-03-11 11:20:16 +08:00
Tag.txt.meta init 2026-02-26 13:21:43 +08:00
TagConfig.txt S4-07 process 2 2026-03-11 11:20:16 +08:00
TagConfig.txt.meta S4-07 process 1 2026-03-11 10:18:14 +08:00
UIForm.txt S4-07 process 1 2026-03-11 10:18:14 +08:00
UIForm.txt.meta init 2026-02-26 13:21:43 +08:00
UISound.txt init 2026-02-26 13:21:43 +08:00
UISound.txt.meta init 2026-02-26 13:21:43 +08:00