geometry-tower-defense/docs
SepComet 515fe95441 S4-07 process 3
- 组件 Tag 数量预算不再写死在 ResolveTagBudget(...) 里,而是走 RarityTagBudget.txt -> DRRarityTagBudget -> RarityTagBudgetRuleRegistry -> InventoryTagRuleService 这条表驱动链。
- TagBudget.txt:1 新增了按品质的 MinCount/MaxCount,预算缓存和加载入口分别在 RarityTagBudgetRuleRegistry.cs:7 和 ProcedurePreload.cs:18。
- 生成逻辑已经接到新规则,InventoryTagRuleService.cs:10 现在会先按 Tag.txt 过滤/加权,再按 RarityTagBudget 决定抽几个 Tag。
2026-03-11 13:16:33 +08:00
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CodeX-TODO.md S4-07 process 3 2026-03-11 13:16:33 +08:00
CombatNodeArchitecture.md 规范类命名 2026-03-08 17:00:21 +08:00
CombatReward爆率表.xlsx 补全 UI 设计 2026-03-04 12:47:20 +08:00
GameDesign.md init 2026-02-26 13:21:43 +08:00
MVP-Scope.md S3-01 + S3-02 2026-03-09 17:50:49 +08:00
MapEntityArchitecture.md Update CombatNodeArchitecture.md 2026-03-06 21:02:40 +08:00
TODO.md - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
TagSystemDesign.md S4-07 process 3 2026-03-11 13:16:33 +08:00
UI-5层架构设计规范.md init 2026-02-26 13:21:43 +08:00