- 组件 Tag 数量预算不再写死在 ResolveTagBudget(...) 里,而是走 RarityTagBudget.txt -> DRRarityTagBudget -> RarityTagBudgetRuleRegistry -> InventoryTagRuleService 这条表驱动链。 - TagBudget.txt:1 新增了按品质的 MinCount/MaxCount,预算缓存和加载入口分别在 RarityTagBudgetRuleRegistry.cs:7 和 ProcedurePreload.cs:18。 - 生成逻辑已经接到新规则,InventoryTagRuleService.cs:10 现在会先按 Tag.txt 过滤/加权,再按 RarityTagBudget 决定抽几个 Tag。 |
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| .. | ||
| CodeX-TODO.md | ||
| CombatNodeArchitecture.md | ||
| CombatReward爆率表.xlsx | ||
| GameDesign.md | ||
| MVP-Scope.md | ||
| MapEntityArchitecture.md | ||
| TODO.md | ||
| TagSystemDesign.md | ||
| UI-5层架构设计规范.md | ||