geometry-tower-defense/Assets/GameMain/Scripts/Definition
SepComet 52f9e212b9 Start Tag System 2026-03-10 13:11:30 +08:00
..
Constant 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
DataStruct Start Tag System 2026-03-10 13:11:30 +08:00
Enum Start Tag System 2026-03-10 13:11:30 +08:00
Event Start Tag System 2026-03-10 13:11:30 +08:00
Tag Start Tag System 2026-03-10 13:11:30 +08:00
CombatParticipantTowerValidation.cs S3-01 + S3-02 2026-03-09 17:50:49 +08:00
CombatParticipantTowerValidation.cs.meta S3-01 + S3-02 2026-03-09 17:50:49 +08:00
Constant.meta init 2026-02-26 13:21:43 +08:00
DataStruct.meta init 2026-02-26 13:21:43 +08:00
Enum.meta init 2026-02-26 13:21:43 +08:00
Event.meta Start Tag System 2026-03-10 13:11:30 +08:00
EventEffectFactory.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
EventEffectFactory.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
EventRequirementFactory.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
EventRequirementFactory.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
InventoryRarityRuleService.cs - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
InventoryRarityRuleService.cs.meta - S4-01 先确定 M1 需要的品质 / Tag 2026-03-09 20:34:22 +08:00
InventoryTagRuleService.cs - S4-03 | 先固化 Tag 系统设计与首发范围 2026-03-09 21:06:43 +08:00
InventoryTagRuleService.cs.meta - S4-03 | 先固化 Tag 系统设计与首发范围 2026-03-09 21:06:43 +08:00
ParticipantTowerAssignResult.cs S3-01 + S3-02 2026-03-09 17:50:49 +08:00
ParticipantTowerAssignResult.cs.meta S3-01 + S3-02 2026-03-09 17:50:49 +08:00
Tag.meta Start Tag System 2026-03-10 13:11:30 +08:00
TowerTagAggregationService.cs - S4-03 | 先固化 Tag 系统设计与首发范围 2026-03-09 21:06:43 +08:00
TowerTagAggregationService.cs.meta - S4-03 | 先固化 Tag 系统设计与首发范围 2026-03-09 21:06:43 +08:00